- Events
- Time-Every 5.00 seconds of game time
- Conditions
- Actions
- For Each (Integer A) from 1 to 12, do (Actions)
- Loop-Actions
- Set Temp_Group = (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Farm) and (((Owner of (Matching unit)) Equal to (Player((Integer A)))) and (((Matching unit) is alive) Equal to True)))
- Player - Add ((Number of units in Temp_Group) x 50) to (Player((Integer A))) Current gold
- Custom Script: call DestroyGroup( udg_Temp_Group )
Last edited: