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Command Buttons <12 Slots Open>

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I managed to make all command button slots free, now everyone can add skills and spells in there. However you can't move, you must use arrow key systems.
Has anyone tried to free up some command button space?

Share your experiences, opinion, suggestions on how to remove as much as possible with having be able to move your units/unit. :)

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You can catch the move/patrol/attack orders and use them as dummy triggers for your actual abilities, then change the tooltip and buttons.

However, you can't have cooldowns that way.


You can also add the ward classification to a unit to hide it's command card.

yeah button illusion is also a way. But when you add ward classification to unit, he can't have any abilities anymore- or is there some bypass?
 
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