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Combat Spellpack

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A whole new concept of combat spells.

Spell descriptions
Combat Stance(Passive): Inflict a chance of 20% to get Combat Stance in every attack.

Fist Crusher: Combat Master uses great power to punch an enemy. (Combat Stance Condition is needed)

Raging Throw: Combat Master breaks the ground and toss it to his enemy. (Cast this spell after using Fist Crusher)

Swift Slam: Swift towards an enemy and slam the ground, dealing damage to nearby enemy units. (Cast this spell after using Raging Throw)

Rock Spinner: Spin while drilling in the ground, dealing damage to nearby units. (Cast this spell after using Swift Slam)

For better description, check spell tooltip ingame.

Requirements : vJassNewGen

Spells contained -:
Fist Crusher, Raging Throw, Swift Slam, Rock Spinner

Credits to Rising_Dusk for his knockback system.

Keywords:
combo, taekwon, combat, throw, slam, spin, crush, fist, gaint, rock, sand, titan
Contents

Combat Spellpack (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 2 Dec 2011 Bribe: This has memory leaks and is not MUI.

Moderator

M

Moderator

12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

2 Dec 2011
Bribe:
This has memory leaks and is not MUI.
 
Level 6
Joined
Jul 30, 2008
Messages
187
Seriously unique spells !!! I have NEVER seen anything like it ^^ Kinda complicated tho ;D Keep working :p
 
Level 4
Joined
May 6, 2008
Messages
77
I Really like the knockback and then that piece of rock throwing at your enemy but dislike the stun ^^ hope i need to edit this comment cuz you changed that :p

Edit: You changed ^^ 100% knockback and 30% stun awesome :D 4.7/5
 
Level 7
Joined
May 23, 2008
Messages
307
this is a really really cool spellpack!
keep up the great work! If your Digimon game will be as good as this small demo, it will be so f****ing great :)
 
Level 2
Joined
Sep 8, 2008
Messages
15
This is very promising. Nicely done.
A suggestion:

Creating a fighting system around this would be excellent.

For instance, After using Fist Crusher you have the choice to go into Raging Throw or Swift Slam (Rather than in order). The opponent will then have a chance to counter based on the move they are being attacked with.

Ex.

You: ::Fist Crusher Lands::
You: ::gets next attack::
You: ::casts Raging Throw::
Enemy: ::Responds Correctly by using Attack Counter::
You: ::Attack Thwarted::
Enemy: ::gets next attack::


Some fighting games to play for ideas:

DBZ Budakai Tenkaiichi 2, 3
Soul Calibur
Guilty Gear x2


Anyway, Great work man. Keep it up.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
A much improved system since its first release. Problems however still remain.

If you press stop constantly while attacking you can get it to trigger combat mode faster then normal and so is abusable. This is due to you triggering the event when the unit starts to attack and not when the unit actually hits.

One groups is leaked per cast of rock spinner or swift slam. Although this is a great improvement from before, it still is a leak of one of the worst type and so should be removed.
 
Thanks to Dr Super Good for a review.

If you press stop constantly while attacking you can get it to trigger combat mode faster then normal and so is abusable. This is due to you triggering the event when the unit starts to attack and not when the unit actually hits.
Well, I admit this is abusable but it will hardy happened in game since the player won't stop instead of attacking.

One groups is leaked per cast of rock spinner or swift slam. Although this is a great improvement from before, it still is a leak of one of the worst type and so should be removed.

Doesn't "custom script: set bj_wantDestroyGroup = true" destroys the unit group?
 
Level 7
Joined
Sep 2, 2011
Messages
349
Great idea for a spell however, it gets pretty repetitive.

Rating: 3/5
The idea is great
Eventually gets repetitive
The imports are used well
It is not MUI
The other spells look weird
 
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