• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Color problem {Unit displays wrong player color on transmission}

Status
Not open for further replies.
Level 2
Joined
Nov 5, 2009
Messages
15
Hello everyone @ Hive Workshop,

I'm having a little bit of a unit color problem. I have created my own Custom Unit (let us call it Freddy) and set the fields "Art - Allow Custom Team Color: false" and "Art - Team Color: Player 2 (Blue)" so as to make Freddy blue no matter who owns him.

I have placed Freddy on the map and made him owned by Player 1 (Red), he appears blue, so far no problems.

But the problem is that, during a cinematic, if I create a trigger like so...
  • Cinematic - Turn cinematic mode on
  • Camera - Apply camera 0001 over 0.00 seconds
  • Action - Transition from unit Freddy 0001 named Freddy, play sound No Sound message "Hi". Add 0.00 seconds and wait.
... Freddy appears Red in the portait image instead of Blue.
:eekani:
Is there a way of fixing this?
 
Use this instead:
  • Actions
    • Set Point = (Position of Rifleman 0000 <gen>)
    • Cinematic - Send transmission to (All players) from a Player 2 (Blue) Rifleman named Freddy at Point: Play No sound and display LoL!. Modify duration: Add 0.00 seconds and Wait
    • Custom script: call RemoveLocation (udg_Point)
It's the action Cinematic - Send transmission from Unit-type.
 
Status
Not open for further replies.
Top