Have you ever played Sid Meier's Civilization or Sid Meier's Colonization?
Well, I'm bringing them to Warcraft III. It will be a mix of a turn-based system and Warcraft's real-time action.
My map is more similar to Colonization in its goals but Colonization itself is similar to Civilization so it'll look like I took concepts from both.
For example, cities, here called Settlements, will have a stockpile of food. Once it reaches 300, the population will grow, just like in Colonization. Production (also called hammers) will be provided through working tiles containing cattle and horses, but also through conversion of timber to lumber.
Production is added every "turn" to go toward projects such as Galleons or Trade Posts.
A turn is 30 seconds (or a year in-game).
Units can join settlements in order to work tiles (fully functional) and become professionals such as Weavers (0% finished). Each unit that is in a settlement consumes two food per turn.
You can name your settlements and most of the information about your cities are displayed using floating text. You can't see other player's floating text above their cities except for the names of the cities.
The goal of the game is to create a colony and declare independence from your mother country as quickly as possible, as in Colonization. There are five countries to play as: England, France, Spain, the Netherlands, and Portugal.
Well, I'm bringing them to Warcraft III. It will be a mix of a turn-based system and Warcraft's real-time action.
My map is more similar to Colonization in its goals but Colonization itself is similar to Civilization so it'll look like I took concepts from both.
For example, cities, here called Settlements, will have a stockpile of food. Once it reaches 300, the population will grow, just like in Colonization. Production (also called hammers) will be provided through working tiles containing cattle and horses, but also through conversion of timber to lumber.
Production is added every "turn" to go toward projects such as Galleons or Trade Posts.
A turn is 30 seconds (or a year in-game).
Units can join settlements in order to work tiles (fully functional) and become professionals such as Weavers (0% finished). Each unit that is in a settlement consumes two food per turn.
You can name your settlements and most of the information about your cities are displayed using floating text. You can't see other player's floating text above their cities except for the names of the cities.
The goal of the game is to create a colony and declare independence from your mother country as quickly as possible, as in Colonization. There are five countries to play as: England, France, Spain, the Netherlands, and Portugal.
Here are some screenies with little commentaries:




I know I have started several (OK... many) projects in the past and never finished them (but who hasn't, right?) It's usually because I accumulate too many problems large and small that hinder my motivation to finish them. This project is different. I have done quite a bit of work on it and find it fun to work on, despite all the tiny problems I come across. Yet, I have found solutions for all these problems and have not yet encountered a problem that I could not fix with a little thinking.
Anyways, I think this will turn out to be a polished finished product some day. If you would like to offer your neat skills then feel free. In fact, what I need is someone who knows how to make this presentation look cool. Because I don't know how to do that...
Cheers
~Derdan
Anyways, I think this will turn out to be a polished finished product some day. If you would like to offer your neat skills then feel free. In fact, what I need is someone who knows how to make this presentation look cool. Because I don't know how to do that...
Cheers
~Derdan