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[Trigger] Code System Hiding

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Oct 6, 2007
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Basicly I got a code system on my map where you got to train units from a building so they work like a keypad, but I want to make it so that you cant see in the replay what units are trained and things like that, is it possible?

Edit: I think the easiest way to do this is to make the units construct instantly, but I dont know how to since if you put 0 in the build time for the unit it will still build for 1 sec.
 
Basicly I got a code system on my map where you got to train units from a building so they work like a keypad, but I want to make it so that you cant see in the replay what units are trained and things like that, is it possible?

Edit: I think the easiest way to do this is to make the units construct instantly, but I dont know how to since if you put 0 in the build time for the unit it will still build for 1 sec.

Try a timer and when it expires create the unit at the building via triggers.
 
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