City of the Seven Mithril Golems is the second chapter of the Dwarf Campaign.
Dwarf Campaign
Chapter 1: Defenders of Dwarvenkind
Chapter 2: City of the Seven Mithril Golems
Chapter 3: Temple of the Old Gods
Storyline:
A week after King Buri Frostbeard successfully defended the Dwarven stronghold of Dûm Atur against the invading undead, an expedition sets out to explore mysterious caverns that were discovered beneath the stronghold during the battle. On their journey, they will unveil a terrifying mystery that may change the world of Azeroth forever.
Features:
- A story developed by three long time role-players and fantasy enthusiasts
- A story integrated into the World of Warcraft
- Story-telling through in-game cinematics
- Elaborated dialogue and characters
- Puzzles and riddles to solve
- Several ways to play through the scenario
- Hours worth of playing
- Four difficulty levels: Novice, Experienced, Professional, and Champion
- Selectable dialogue speed
- A boss monster with several new powerful abilities
- Over 10 new monsters and creeps
- Several new powerful items
- An artistic map of the area that can be viewed during the game
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Difficulty Levels:
Novice:
This difficulty is designed for players who know the basics of WarCraft III but have not honed their skills and studied efficient combat tactics. Also select this difficulty, if you want to quickly follow the story rather than take time to beat some challenging encounters. Effect: Enemy units have 50 % of normal hit points, the number of hints is increased, certain puzzles are removed, and certain monsters are removed.
Experienced:
This difficulty is designed for players who are experienced with WarCraft III and have honed their skills and combat tactics. If you select this difficulty, be ready to face some challenging encounters. Effect: Enemy units have normal hit points, only hints relevant for experienced players are shown, and all puzzles and monsters are in place.
Professional:
This difficulty is designed for players, who can beat an insane melee computer blindfolded and don't usually play custom maps, because they think that 'people always make their scenarios too easy.' Effect: Enemy units have 150 % of normal hit points, only the most important hints are shown, several monsters are replaced by more powerful ones, and enemy heros gain new items.
Champion:
When everything else feels too easy for you.
Official Site:
http://www.dwarfcampaign.com/