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[Trigger] Cinematic visual issue

Level 12
Joined
Jul 5, 2014
Messages
551
I have little experience with cinematic but things are okay except for two issues that I couldn't find a fix for.

The first issue is a chasm (ground decreased by two) which I filled with geysers that emit greenish light. I filled the chasm with boundary, so in game mode, it's a neat, dark area with geysers serve as fissures (I attached a picture of it). When I go to cinematic mode, however, it gets full lighting. Is there some option that makes this area as dark as on the picture while the camera is moving?

chasm.jpg

The other issue is when my "far clipping" limited camera looks at the forest and half the screen has the sky environment showing while the other half is black as if the camera boundary wouldn't properly apply the sky. Is there a fix for that?

half.jpg
 
Level 30
Joined
Aug 29, 2012
Messages
1,383
I think boundaries are just meant to not be displayed in cinematic mode, so you'll need to find another way. I'm attaching a model I made, it's just a flat pitch black plane that you can use as a doodad to fake an abyss. There's also a tile from Outland tileset that is a black void, you can consider using it and it will appear as it is during cinematics

For the camera, you can try fiddling with the far clipping FarZ setting by double clicking your camera

1718829081502.png


Or tinker with the fog options via trigger

  • Environment - Set fog to style Linear, z-start 0.00, z-end 15000.00, density 0.00 and color (100.00%, 100.00%, 100.00%)
I assume the z-end determines at which distance the black thing starts to appear, but I know that the engine has some limitations about that
 

Attachments

  • BlackPlane.mdx
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Level 12
Joined
Jul 5, 2014
Messages
551
I'm attaching a model I made, it's just a flat pitch black plane that you can use as a doodad to fake an abyss. There's also a tile from Outland tileset that is a black void, you can consider using it and it will appear as it is during cinematics
Your model shows as a green box and the editor persistently changes it to .mdl for some reason. Is is compatible with the 1.26 version? I've also tried adding outland terrain but the modify tileset doesn't offer me add or replace.

I already modded the farZ option, that's how I limited the distance that can be seen. Fog doesn't seem to affect the half-sky unfortunately.
 
Level 45
Joined
Feb 27, 2007
Messages
5,578
As Chaosium said most models don’t ‘work’ properly immediately after import. Saving and reopening the map will cause it to reload all the file paths for imports.

.mdl and .mdx extensions are effectively the same within the world editor wherever it asks for a file path. One is an updated format from TFT, like how maps went from .w3m to .w3x extension but they’re treated the same.
 
Level 12
Joined
Jul 5, 2014
Messages
551
The model I use is for old graphics so I'd assume it would work for older versions too, probably need to restart the editor to show up properly though
Yeah, a restart fixed it. It's a big improvement, though it doesn't cover the edges of the chasm.

EDIT: without better option, I did my best to circumvent the problems with camera angles, though I'd still need a solution for the chasm's edges where the black plane doesn't reach.
 
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