• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

[Trigger] Cinematic Problems

Status
Not open for further replies.
Level 8
Joined
Sep 18, 2008
Messages
298
  • Time - Elapsed game time is 450.00 seconds
  • Actions
    • Set StopTimeGroup = (Units in (Playable map area))
    • Unit Group - Pick every unit in StopTimeGroup and do (Game - Pause the game)
    • Unit Group - Remove Ghoul 0069 <gen> from StopTimeGroup
    • Cinematic - Turn cinematic mode On for (All players)
    • Player Group - Pick every player in (All players) and do (Camera - Apply Spawn camera <gen> for (Picked player) over 3.00 seconds)
    • Wait 3.00 seconds
    • Unit - Move Ghoul 0069 <gen> instantly to (Center of Portal Entry <gen>)
    • Cinematic - Send transmission to (All players) from Ghoul 0069 <gen> named Mr.Charlie : Play GhoulPissed3 <gen> and display Mr.Charlie wants to.... Modify duration: Add 2.00 seconds and Wait
    • Cinematic - Turn cinematic mode Off for (All players)
    • Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)
    • Unit Group - Pick every unit in StopTimeGroup and do (Game - Unpause the game)
This is a boss round, and i want the game to be completely paused, and the cinematic shows the boss come out of the portal, problem is, hes completely paused and i dont know why =(
 
He is not removed like that and the game - pause game is an action that won't follow the cinematic, as you want it.
Do this:
  • Actions
    • Set Units = (Units in (Playable Map Area) matching ((Matching unit) not Equal to Ghoul 0069 <gen>)))
    • Unit Group - Pick up every unit in (Units) and do (Actions)
      • Loop - Actions
        • Unit - Pause (Picked unit)
    • Custom script: call DestroyGroup (udg_Units)
 
Status
Not open for further replies.
Top