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Cinematic Error

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Level 9
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Feb 16, 2011
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595
I am trying to make a cinematic that triggers with a unit Entering a region I did that But unfortunately I cannot stop it from spamming the message each time a unit enters I tried using Integer number of units in (my region) not equal to 1 I Managed to make it stop spamming if it's a group with that trigger but if it's a single unit I can't do anything to stop it Any ideas? :vw_sad:
 
Level 9
Joined
Feb 16, 2011
Messages
595
I Would turn off the trigger if I didn't want to separate all the messages Into several triggers i'm trying to display them(multiple display messages) only one time after a unit enters
 
Level 9
Joined
Feb 16, 2011
Messages
595
  • Unit - A unit enters Inner Cave Enter <gen>
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Number of units in BossGroup) Not equal to 0
          • BossInitated Equal to False
    • Then - Actions
      • Set BossInitated = True
      • Cinematic - Send transmission to (All players) from boss 0511 <gen> named boss: Play No sound and display message Modify duration: Add 5.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Dreadlord 0518 <gen> named Dreadlord: Play No sound and display message Modify duration: Add 5.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from boss 0511 <gen> named boss: Play No sound and display Message Modify duration: Add 5.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Dreadlord 0518 <gen> named Dreadlord: Play No sound and display Message Modify duration: Add 5.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Boss 0511 <gen> named Boss: Play No sound and display Message Modify duration: Add 5.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Dreadlord 0518 <gen> named Dreadlord: Play HeroDreadlordYes4 <gen> and display (message) Modify duration: Add 0.00 seconds and Wait
      • Sound - Play HeroDreadLordDeath <gen> at 100.00% volume, attached to Dreadlord 0518 <gen>
      • Animation - Play dreadlord 0518 <gen>'s Death animation
      • Wait 2.25 seconds
      • Unit - Hide dreadlord 0518 <gen>
      • Unit - Change ownership of Boss 0511 <gen> to Neutral Hostile and Change color
    • Else - Actions
      • Do nothing

It is a two layer boss fight second layer does not require fixing first does also I Changed out names and messages for the purpose of map privacy
 
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