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Chronicles of Strife: Chronicle 1 - The Last Stand

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Well, I have been making some Heroes for fun, when I thought that I could create an AoS with them. It will be based off other AoS maps. It may be a series of Aos maps about the same with each other, but with some differences.

Scenario:
After many years of war between the races, the Horde gathered a massive army to attack the last stand of the Alliance. The Humans fought with all their courage. The elves supported them with their elemental magic and the dwarves with the night elves attacked the Hordes forces from behind, killing many orcs. But the Orcish Siege Machines made it inside the Castle of the Alliance and killed most of the Alliance Forces. Some of the last Defenders fled in the nearby woods. Goblins and Dwarves blew up the fort, killing most of the Orcs inside. The Horde camped in the woods. And so the battle begun: Horde and Alliance fought once again.

Heroes:
>Alliance:
+ Human
- Guardian of Life (completed)
- Arcane Magister (completed)
- White Sage
+ Elf
- Fire Sage (completed)
- Prophet of Life
- Cardinal
- Bowmistress
+ Dwarf
- Golden Hammer Blacksmith
- Saboteur
>Horde:
+ Orc
- Beast Tamer
- Skull Warlock
- Claw Shaman
- Duelist
+ Troll
- Spear Thrower
- Forest Alchemist
- Spirit Caller
+ Tauren
- Destroyer
- Nature's Templar

Items:
Items will have the follownig classifications:
Common
Magically Imbued
Specially Enchanted
Alliance Relic / Horde Relic

Common items will be bought from stores.
Magically Imbued Items will be bought from secret merchants or will be crafted (most of the items will be magically imbued).
Specially enchanted items will be crafted using lower level items.
Relics will be crafted using specially enchanted items and magically imbued items. Will be only useable after a specific level (not for sure) and by a specific faction.

Creeps:
Creeps will be leveling during the game. At first common warrior creeps will spawn, later mages as well, even later siege engines and afterwards they will get stronger.

Gameplay:
Gameplay will be based on strategy. You will have to protect some camps (like towers in DotA) and kill coming creeps. After losing a camp, the enemy will get the camp rebuilt (I will find a way to do this) and will get extra creeps from this camp as well as having shops (which each faction will have in the begining at the camps and the base)!
When a team have lost all camps, the other one will be able to attack the base camp. Losing the base camp means loss of the battle. Also when a faction has only their base camp will get stronger creeps (or more) whereas the other will get about the same with before (to give a chance ot the team in danger to protect themselves, whereas in DotA happens the exact opposite)!
 
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