- Joined
- Jun 8, 2009
- Messages
- 101


--Don't Forget to Revisit Links Old House.
Note: This map isn't really a Single player game, if you go in by yourself you are going to have a really hard time, Recommended 3+ Players.
Any and all Feedback will be appreciated and will be greatly needed. I won't be working on this over the weekend but will get back on this as soon as I get back.
This Demo should be Fully Stable and completely beatable, You will get a message but the game will not end for you so you can continue to find the hiddens.
My map is Nearing 45% Completion, Meaning that My first Three temples, and a good portion of hidden items and quests will be available on the map upon loading.
Demo Will be Open To Everyone, However the map will not be open source to prevent people from going into the map and seeing where all the secrets are hidden
Demo is still Scheduled to release on Sept 10
Demo Features
Max Level 15
3 Dungeons
Large Overworld
7 Quests, 3 pertaining to the dungeons. 4 On the overworld.
This is What is available to Date (update Sept. 13)
-12 Heart Containers
-2 Mask Quest Line with each mask giving their own Special benefit
(3 Usable Masks)
-Hyrule castle, destroyed and overrun by ReDead, will be restored throughout the game.
-3 Unique heroes which all have abilities which require players to work together to succeed.
-8 Magic Beans (similar to heart pieces but increase Magic instead of Hp)
-14 Golden Skulltulas. (These give a high Gold Drop)
-Dungeon System featuring Dungeon Items being purchasable after Being Collected the first time (to let other players buy them)
-Unique Ability quests given at Certain Level which is determined by Units Chosen Fairy (ex. Din link, or Farore link, all will get a different ability)
-2 Scripted Boss Battles
-Dungeons Featuring Puzzles
--Can you find them all? Type [-Stats] to find out
-12 Heart Containers
-2 Mask Quest Line with each mask giving their own Special benefit
(3 Usable Masks)
-Hyrule castle, destroyed and overrun by ReDead, will be restored throughout the game.
-3 Unique heroes which all have abilities which require players to work together to succeed.
-8 Magic Beans (similar to heart pieces but increase Magic instead of Hp)
-14 Golden Skulltulas. (These give a high Gold Drop)
-Dungeon System featuring Dungeon Items being purchasable after Being Collected the first time (to let other players buy them)
-Unique Ability quests given at Certain Level which is determined by Units Chosen Fairy (ex. Din link, or Farore link, all will get a different ability)
-2 Scripted Boss Battles
-Dungeons Featuring Puzzles
--Can you find them all? Type [-Stats] to find out
I plan to add more variety of heroes and to change the original 3 up completely, but for right now these three will be your characters and any and all suggestions are welcome!
----Story---- as of Sept 8th
It's been years since The famous hero of time Link left to find his missing partner. Years since the evil that threatened the land of hyrule was vanquished, years since evil had presence on the wonderful land of Hyrule. It only took seconds for the Evil Gannon to Resurface and destroy what was once sacred, what was once unified, what was once sanctified. With terror and destruction being spread throughout the land The Great Goddesses Din, Farore, and Nayru have come together to bring hope to hylians everywhere, Using their energy they Have Brought Forth reincarnations of great Hylian ancestors, One of Fire, water, and Wind. These ancestors have been given a difficult task, To return the 3 Sacred stones to restore the land to normal, and to destroy the 5 Evil beings in the 5 Monster filled dungeons to break the Barrier around the New fully formed Hyrule castle Black Citadel. This task, will be a difficult one indeed.
If anyone can tell me how to make a screenshot of the minimap you can get a quick look at how it's looking, I'm using alot of space of 256x256, Cramming the dungeons together and stuff (don't worry enemies are different players with no shared vision so enemies from D2 wont be attacking you or spellcasting you at D1 lmao)
Update Sept 07
-Just finished Scripting the 3rd and Final boss for the demo.
Going to add 3 more quests, a few more hidden items, Need to add more Overworld Spawns, going to do some doodading on the overworld, a couple more items. And we should be good to go, I changed my Mind, Im going to just upload the map for anyone to DL and Play, However, the map will be Locked, anyone wanting an open-source of it will have to PM me. This is not to be an ass, but merely to preserve the locations of the hidden items, and quest objectives.
-Just finished Scripting the 3rd and Final boss for the demo.
Going to add 3 more quests, a few more hidden items, Need to add more Overworld Spawns, going to do some doodading on the overworld, a couple more items. And we should be good to go, I changed my Mind, Im going to just upload the map for anyone to DL and Play, However, the map will be Locked, anyone wanting an open-source of it will have to PM me. This is not to be an ass, but merely to preserve the locations of the hidden items, and quest objectives.

Update Sept 13
Test Plays with other people have been fun, Its good to see that players have enjoyed playing and will continue to play the current version as is. (Most haven't been able to find everything
Lost woods is complete 10 Squares of Goddamnit fuck this game i don't wanna figure this sh*t out. Although a good alternative would be to pay 2000 Rupees for a Deku to tell you the right path, if you can find him, also if he can remember
I Buffed up The temple bosses abit, decided to give them chaos attack damage. Also major change to potions the Red & Green ones will now have 3 Charges and the Blue will have 5.
Dungeon Items are being given a little boost.
IF you are one of the unlucky 3 (really??) that downloaded the map you would notice that there are some major bugs, all of those have been fixed and the map has been made smaller, i removed some of the music files because they weren't being used anyway taking up precious space, i may re-add them when the full version comes out, or one of em anyway.
Overworld Spawns are little crazy, Deal with it, at low level your helpless if you run the overworld by yourself, Stay on the roads and you wont have to die
-Later changing that you respawn from your dead spirit to keep the game having a constant flow (no fun in running all the way back, your team mates just wait for you anyway why not just save the time right?)
-The Hylian Ancestor of wind has his Crit Strike Skill Removed and is now Called Power of The Wind (grants only evasion)
-Hylian Ancestor of Fire will have his skills changed around and be given a new skill set.
-Hylian Ancestor of Water, Mana cost and cooldown of Healing spell will be reduced but so will amount healed. Amount healed slightly, mana and cd more.
---Bosses---
-Shadow Of Gannondorf
-Given Double Attack Speed than normal.
-Will be given a second spell
-This boss will be scripted all the way down to start, Upon starting the fight players will be teleported into the fight, Since everyone wants to just run away out the door when hes casting his Meteor Spell
-Mage Brothers will be given a +10 Armor + 35Attack and Plus 2950 HP. They will have a Mana Regeneration Aura that Restores your mana back to feed their Feedback ability.
-There is an issue with this boss where after you kill one brother the other is supposed to cast an ability that doubles his attack gives +15 armor and +10 Hp Regen, However when playing online he does not cast this or his other spell, will look into this and properly make this boss as hard as was intended.
Deku Plant
-His intro Teleports will be faster.
-Attack has been doubled and given a .55 Attack Speed increase
-+8 Armor +8 Hp Regen
-You will no longer auto follow him when he teleports
-Will have a new spell which steals 500 Life from a target player and Gives it to him. If the target does not have 500 life it will die and he will receive 1000hp. When he begins casting this spell you will have a 4 second time to get the fuck out of there.
-Helm of The soldiers Aura has been fixed, as well as the 3rd mask not showing up.
-King Zora's Kill the Infected Zora quest Zoras have been reduced to 15 (was 25) and will be buffed. Enemies will no longer spawn in that area while quest is active.
-All of Player 9s Units are now Invulnerable, seeing as how someone wanted to go on a mass goron and Zora murder Spree.
-Some of the doors that weren't invulnerable are now.
-Upgrades will now cost +50 more lumber per upgrade.
Working on a new lumber system that will reward all players with lumber rather
just the person who got the kill.
-Fixed a bug where if a player left and his hero died a heart piece would spawn where his corpse used to be. The Hero will now be removed completely after the player leaves.
-Exp Gain has been increased 35% For the Demo only.
-Fixed Ocarina Bug, Instead of 2 spells one making day and one making night, The ocarina will now just speed up Time to day or night, whichever is next in rotation.
-Fixed a Bug that caused the Bandits not to appear after finding the Town that appeared to be raided.
-Moved the Inaccessible heart piece to a new location
-Golden Skulltulas will now drop a token that will improve either Strength, Agility or intellect by 5. They will no longer give gold.
Newest Version Uploaded. Please Enjoy it
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