Moderator
M
Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
Separate the hashtable creation to its own init trigger. The displayed text and visibility modifiers are not part of the ability.
AoECG should be real and so should DividePower.
Small performance things int the cast trigger: Store triggering unit and picked into a variable. Also use an integer to store the picked unit's handle id and use the integer to store the values. Use triggering player instead of owner of unit.
Set the dummy to can't raise, does not decay so it is removed from the game earlier.
A debuff should make the movement speed text turn red.
IcemanBo: Too long as NeedsFix. Rejected.
Separate the hashtable creation to its own init trigger. The displayed text and visibility modifiers are not part of the ability.
AoECG should be real and so should DividePower.
Small performance things int the cast trigger: Store triggering unit and picked into a variable. Also use an integer to store the picked unit's handle id and use the integer to store the values. Use triggering player instead of owner of unit.
Set the dummy to can't raise, does not decay so it is removed from the game earlier.
A debuff should make the movement speed text turn red.
Maker, Chilling Ground v1.2, 5th Sep 2011
Required changes:
Add importing instructions.
Save CurrentSpeed as real.
If you cast in in a place with no units, the looping trigger won't turn off.
Other notes:
You could improve the tooltips.
The shared global timer with 1 second interval can make the spell duration be between 1 and 3 seconds, if the default time is 2.