- Joined
- Mar 17, 2012
- Messages
- 582
Hi everyone.
I've been making a small hero defence game for a few weeks and I have faced a problem with bad FPS in the mid game. It's weird as I have made everything clear enough with all cleanups necessary.
And also I have noticed that the most lags I get on big units and not on all of them.
Is there any sophisticated way to check if my triggers have leaks?
P.S. Checking 6k+ lines is not very pleasant, so there should be an automatised way. I'm counting on you
I've been making a small hero defence game for a few weeks and I have faced a problem with bad FPS in the mid game. It's weird as I have made everything clear enough with all cleanups necessary.
And also I have noticed that the most lags I get on big units and not on all of them.
Is there any sophisticated way to check if my triggers have leaks?
P.S. Checking 6k+ lines is not very pleasant, so there should be an automatised way. I'm counting on you