- Joined
- Sep 4, 2007
- Messages
- 54
heya, well Im making a pretty advanced game with GUI triggering, and I was wondering if there was a faster way to clean massive amounts of memory leaks than the way I already am, which is:
Set variable (type of leak) = (leaking area)
//I do this before every leaking Action
Custom Script call (something that removes the variable)
// I put this at the end of the function (trigger)
I've counted more than 150 leaks in my map and it becomes very overwhelming, with each dozen of leaks i remove, the gameplay lasts a little longer.... then the players start to lag.
(Im 100% the lag is from leaking so no need to reply about that)
I would greatly appreciate some replies from anyone!
Set variable (type of leak) = (leaking area)
//I do this before every leaking Action
Custom Script call (something that removes the variable)
// I put this at the end of the function (trigger)
I've counted more than 150 leaks in my map and it becomes very overwhelming, with each dozen of leaks i remove, the gameplay lasts a little longer.... then the players start to lag.
(Im 100% the lag is from leaking so no need to reply about that)
I would greatly appreciate some replies from anyone!