- Joined
- Mar 17, 2005
- Messages
- 135
Tell me if you guys see any leaks or anything. When the map gets down to higher levels, it starts lagging real bad untill most of the units are dead.
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Level Equal to 1
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Then - Actions
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Game - Display to (All players) the text: (|cffffcc00Round: |r + (String(Level)))
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Sound - Play BattleNetTick <gen>
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For each (Integer A) from 0 to 12, do (Actions)
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Loop - Actions
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Unit - Create Num_Players_Units units_level[0] for Player 12 (Brown) at Spawn_Points[(Integer A)] facing Default building facing degrees
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Else - Actions
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Do nothing
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