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There is no classification that says "ranged", the classifications are things you can set in object editor, and you cant set something to ranged, just edit its attack range.
nothing says ranged as in exactly in the condition. it's in Boolean Comparison >
Unit - Unit Classification Check > (Triggering Unit) is (A ranged attacker)
just like what Tiche3 said. i guess that's what he wants to know.
Actually i think you can set (object editor) when you set i.e. attack type 1 damage, etc....... attack type (normal, none, missile, missile(artillery), missile (splash), etc.
Normal=melee attacker (only my opinion)
Missile (including artillery, etc)=ranged attacker (still my opinion)
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