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Chaos Colossus 0.87d


The influences for this map were the Sunwell in warcraft lore, and the PS game Shadow of the Colossus.
I used them for the theme, overall ambiance and tried to recreate the impression of massiveness for the Colossi (since i was disappointed at the lack of such things in warcraft III).


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  • The story

    • The Holy Well is widely renowned for its blessed water, a source of great power.
      It stands in a shiny shrine built all around it for the sole purpose of protecting it.
      Kil'Jaeden the demon lord, though, has made plans to defile the Well.
      He has just sent an elite squadron of giant demonic golems, the only ones of his minions capable of dealing with such power.
      They are, The Colossi.

      The Well senses the approach of the forces of Chaos. It has called upon four fearless and devoted lords, the mighty Defenders, to ensure its protection.
      What they didn't know, is that even in their worst nightmares, no humans had ever imagined such terrific menace.

      That my friend, is where your story starts.

  • The gameplay

    • 2 sides: The forces of Chaos, against the people of the Holy Well.

    • 10 players:
      -4 Defenders
      -The Well;
      -4 Colossi,
      -Kil'Jaeden.

    • The Well is in the center of the map, surrounded by human towns and relic shrines covering almost all the land.

    • The Colossi destroy everything on their way to the center (the Holy Shrine).
      Their goal is to cast a corrupting spell on the Holy Well, before the angels come to save the Well.
      That happens after 30 minutes and means ultra easy victory for the Humans.

    • A Defender is no match for a Colossus 1 on 1, it's like David vs Goliath, but humans use their intellect, agile moves and cooperation to make each Colossus waste as much time and health as possible, even managing to kill them in the process sometimes.
      Destroying all the Colossi is the other way for Defenders to achieve victory.

    • Each Defender can build portals to bring squads of fighters from friendly countries, and/or towers to setup smart defense positions. What and how you build is a decisive part of your strategic choices.
      Defender heroes can count on their individual skill for combat and limited holy powers to push back and counterattack the demons.

    • The Holy Well is granted great holy power to cast spells accross the whole map, assisting the defenders and pushing back the enemy.

    • Each Colossus is a tremendously powerful giant assault hero, able to crush many things and people at once with a mere punch. For example their normal attacks cause AoE stun and damage.
      They can summon various unholy creatures around themselves to maximize the onslaught.

    • Kil'Jaeden, not physically present on the map, uses his exceptionnal magical powers to release hell on the humans. He can also assist his Colossus minions in various ways.
      His power allows him to summon stronger creatures than the Colossi can make, all around the map.

    • Chaos players become exponentially stronger as they kill enemies and helpless innocents.

    • Humans get increased possibilities and backup, as the reinforcements from friendly countries and even Heaven come closer.


    • Features

      • Movie-like atmosphere, with introduction, cutscenes, event coverage, ending and even more.

      • Polished special FX: special attention and careful tweaking makes animations, visuals and the game's aesthetic in general really good looking.

      • Custom GUI/JASS abilities, a whole lot of them.

      • Many more heroskills per hero than warcraft normally allows, thanks to the exclusive
        Leveler system and other methods.
        For example, the Stygian Colossus has 17 skills (v0.73), not counting the summons.

      • Exclusive evolution system for the Colossi. They can choose from a variety of even more deadly forms when they are judged worthy of it.
        Evolutions (08-10-2011): Arctic, Crystal, Flesh, Infernal, Shadow, Stygian Colossi.

      • Simple yet extensive building system for the Defenders, allowing them to setup countless strategies to defeat the evil.
        Includes small/big, short/mid/long ranged, specialized towers; traps; walls; doors; special effects etc...

      • Exclusive shiny Dome shield system protecting the Well and units around it, aswell as repelling any enemy.

      • Custom summoning and troop gathering system allowing the Colossi and Kil'Jaeden to summon and manage their army fast and easily.

      • Hero superiority: Only heroes and a select few exceptionnal units may finish a hero, other units can only make them extremely low hp, in an almost-disabled state.

      • Many other specific exclusive systems adding to the uniqueness of the map, like the chaos atom auto-gathering or the tech points manager...

      • Wisely used imported music, models, icons and more.

      • Player-friendly. Much work done, and is still being done to make the player feel comfortable with handling his units; helpful texts, tips and informations tell you the solution of any trouble you could come accross.

      • And even more.



*There is a special ending credits scene ingame for regular beta testers. It's my way to thank these very helpful players. Why not be one?

__________________________________________
Credits (08-10-2011):

=== MUSIC ===
-to Clint Mansell for the awesome soundtrack Lux aeterna (Requiem for a dream) partially used and edited

=== MODELS ===
-to BlackShogun for the Ice Wave spell
-to Doug (clan Map) for help about the Dome antimagic JASS
-to Paladon for Telekinesis
-to Zack1996 for Diabolic edict, modified by me for MUI
-to donut3.5 for the Faerie model
-to Mephestrial for the wooden walls model
-to Misha for the Walls block model
-to pWn3d for the sunfire model
-to Shamanyouranus for the ShadowSpawn model and shadowbindtarget
-JetFangInferno for Grudgeaura
-takakenji for Lordaeron tree.
-Lord-T-rex for Tree.
-Suselishe for Elemental Fencer.
-alfredx_sotn for Chaos Spider.
-Dionesiist for Hellgaoler.
-Ampharos_222 for BoneCutter.
-Debode & shiik for Iniquit Overlord.
-to Dark Hunter1357, Iristle, JetFangInferno, kaycei, Ergius, low_kwality, Lestat(br), b17rider, Burning_Dragoon5, Pyritie for the unit models

=== ICONS ===
-to Mr.Goblin for the shadowspawm icon, Dead Coil.
-kola for SummonInferno
-CRAZYRUSSIAN for LeftBook, Green_ag_copy.
-4eNNightmare for Sanity's Eclipse, Magic Missile.
-Peekay for EnhanceBody, Mental Strength.
-Hellx-Magnus for Spectralhead.
-DArkfang for PiercingFeathers.
- -Stygian- for Mana Burn.
-L_Lawliet for Eruption.
-to BlackRockClan, leetslay, GreyArchon for icons.


(removed some screenshots to try and fix bandwidth problem)

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Official forums:
Dj0zmaps.goodforum.net

*Protected map.



Map auto-hosted by "TealHaze " @Europe, US East and US West!
Do " /whois tealhaze " to know if a hosting is up, and the current gn, then join!

Keywords:
Chaos, Colossus, scenario, holy, unholy, demon, epic, war, battle, Well, Colossi, Kil'Jaeden, golem, infernal, giant, burning, legion, scourge, siege,
Contents

Chaos Colossus 0.87d (Map)

Reviews
10:57, 16th Dec 2009 ap0calypse: Approved
Level 1
Joined
Jul 29, 2011
Messages
3
I agree with cleavinghammer, I've noticed that too. But maybe you should leave them like that and allow colossi to walk over them, since they're so big. I mean, they shouldn't all fly like the shadow colossus, but at least be able to climb small cliffs?
 
Level 12
Joined
Oct 16, 2008
Messages
514
KJ gets buffed and gets new summons in 0.88, for spell upgrades i guess i can do something.
(and the avatar of the Well becomes able to attack in protector mode)

Also about the lore i chose to simply remove his title, because i know it's Archimonde's title, but then again Chaos Colossus uses a parallel lore, not exactly like warcraft's. This i why infernals are called Colossi and they can be of flesh, for example.. and also why Kil'Jaden attacks the well while in warcraft the sunwell was attacked to summon Kil'Jaeden, yeah.

About the ramps sadly there is no efficient way to make colossi able to walk over those ramps and make other ground units not capable of that. I'll stick to making the walls look more unpassable for now.
 
Level 12
Joined
Oct 16, 2008
Messages
514
Last year i had revived this map but had to give up eventually because of not enough players: at some point i couldn't fill a game in a whole day, and i was blaming it on starcraft2.

Since warcraft doesn't seem to be dead yet, i want to know if anyone is interested in seeing a revival of this map? (which it may or may not get depending on the amount of replies and other factors)
 
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