- Joined
- Aug 16, 2019
- Messages
- 83
So Warcraft has a number of Chaos abilities such as Chaos (Grunt) and Chaos (Raider), etc. which are supposed to change a unit to another unit type when they have that ability. I've never used it before myself but based on old threads is sounds like it used to work, but when I test it now nothing happens (simply with a trigger that adds the Chaos (Grunt) ability to a unit and nothing else). Seems like it could be quite useful, so pretty annoying if it used to work but doesn't now, can anyone confirm or deny this?
What I wanted to use it for in this case was just to change a unit to basicly the same unit with 0 collision, since that, from what I've been able to find, is the only way to approximate turning off collision for a ground unit (The "turn off collision" trigger is basicly worthless since it lets you walk into boundary areas). Of course 0 collision isn't quite no collision anyways (because nothing is ever what it seems in Warcraft) but it would still be a passable alternative. The only way I know of to make a ground unit truly have no collision is Wind Walk, but that has to be used actively which wouldn't work in this case because it's not supposed to interrupt what the unit is doing. So while I doubt there is one, if anybody knows of a way to turn off collision for a unit without letting it walk up cliffs or into boundary areas that would also solve my problem.
What I wanted to use it for in this case was just to change a unit to basicly the same unit with 0 collision, since that, from what I've been able to find, is the only way to approximate turning off collision for a ground unit (The "turn off collision" trigger is basicly worthless since it lets you walk into boundary areas). Of course 0 collision isn't quite no collision anyways (because nothing is ever what it seems in Warcraft) but it would still be a passable alternative. The only way I know of to make a ground unit truly have no collision is Wind Walk, but that has to be used actively which wouldn't work in this case because it's not supposed to interrupt what the unit is doing. So while I doubt there is one, if anybody knows of a way to turn off collision for a unit without letting it walk up cliffs or into boundary areas that would also solve my problem.