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Chant 1.6 FINAL

This bundle is marked as approved. It works and satisfies the submission rules.
CHANT
By Daffa the Mage


INFORMATION
It all started, when one of them send a message to the front door :

Daffa Daffa Daffa Daffa Daffa
Daffa Daffa Daffa Daffa Daffa
Daffa Daffa Daffa Daffa


This is a short, simple map I made using @redscores RBB System. It's meant to be a simple map to make a few fellow friends pay for messing my front door. Don't expect complicated things here, just good old fashion turn battle that needs teamwork to win.

(They are destroying my house's ventilation systems by the way)

GAMEPLAY
You need all 5 heroes to finish this game. Some are more support oriented and others are combat oriented.

Just be aware, this game is quite unforgiving in case of decision mistakes. Yeah, they pissed me off anyway, so they should have some wonderful time... getting kicked around.

Screenshot below the description!

CHANGELOG
Game :
1 New Challenge : On the Prize
Fixed challenge not properly giving points
Fixed challenge multiplier gets very high numbers
UI Upgrade
Lower Beginner difficulty damage taken from 33% to 5%

Directive255 :
Death and Decay reduction now counts before bonuses
Reduced Level Factor for Death and Decay from 0.10 to 0.08
--> Fixes Daffa the Mage cannot be harmed by Death and Decay
Fixed Death and Decay not failing Challenge 3 glitch

Leo :
Soul Break reduction now counts before bonuses

SCN :
Soul Break reduction now counts before bonuses

Rheiko :
Inferno reduction now counts before bonuses

[E]clipse :
Fire reduction now counts before bonuses
Increased Attack bonus damage from buff from 1.5x to 2.0x
Increased Attack bonus damage from health from 0.30 to 0.45

Daffa the Mage :
Added Frost Bite ability
Added Attack ability
Now starts with Iron Shield
Reinforcement now arrives after the first batch of troops are defeated
No longer heals despite creeps around
Fixed Charge ability damage bonus
Reinforcement now occurs 3 times

Shadow :
Added to the game
Game :
Challenge points gained now multiplies with difficulty
Increased Chant Success points given by 1000

Directive255 :
Increased HP from 2875 to 3500
Fixed major bugs with and tooltip for Unholy Amor
Replaced Fire with Death and Decay
New model by @Ujimasa Hojo

Leo :
Increased HP from 3125 to 4000
Changed Dark Energy icon

SCN :
Increased HP from 2500 to 3250
Improved Soul Break tooltip

Rheiko :
Increased HP from 3500 to 5000
Improved Soul Break tooltip

[E]clipse :
Increased HP from 4000 to 7500
Increased Blade Charge multiplier from 4 to 5

Daffa the Mage :
Increased HP from 20000 to 25000
Increased Level from 80 to 85

Loyalist :
Increased HP from 7500 to 8250
Increased Cold Nova damage from 50-75 to 150-250
Fixed attack ignoring buffs

Servant :
Increased HP from 5000 to 6000
Decreased Level from 65 to 50
Added Cold Nova
Fixed attack ignoring buffs
Changed Directive's Heal with Unholy Armor
Changed Heal Support (Leo) with Dark Energy
Daffa the Mage now has Arctic Nova, which deals low damage but has freeze chance
Reduced damage taken in Mastermind Difficulty
Increased Attack (Rheiko/Directive) and Attack (Leo) damage
Increased Assault Signal (Directive) turn effect increased
Increased Inferno damage
Increased Soul Break damage
Increased Fire damage
Attack (Leo) now has 1% chance to deal 9x normal damage
Attack (Eclipse) now deal 50% additional critical damage
Heaven Force used by Phoenix now grants Iron Shield
Fixed some tooltips
Fixed coloring issues
Fixed SCN attack
Added challenges, how far can you get?
Added an event to grant further frustration :D
Major overhaul
Lots of new skills for players to give a more diverse gameplay
Added difficulty system, for the sake of it
Hello minions, now they are easier to dispose of
Added a score system, with challenges along to make life difficult for more scores
Pretty much most of ILH's feedbacks are done, except terrain AND chat and the health bar ones. I prefer to have health bar hidden when it's not your turn, so you need to think quick and properly

KNOWN BUGS : In non-full house games, the party will be revived under the owner's color instead of their default color.
DISCLAIMER : I have Ralle's permission to use resources at Staff Contact unless Atlus made a copyright claim over the map.
Added some minions to the fight
Change Directive255 and Rheiko models, since I get motivated
Now all games yield a five member battle

KNOWN BUGS : In non-full house games, the party will be revived under the owner's color instead of their default color.

CREDITS

Heroes :
- Directive255
- Leo Akastenix
- StoPCampinGn00b
- Rheiko
- [E]clipse

Music :
- Atlus
- Lettuce Sauce

System :
- redscores

Others :
- nightelfbuilder

Models :
- Direfury
- WILL THE ALMIGHTY
- HerrDave
- kangyun
- 67chrome
- Ujimasa Hojo
- UTM 4.0
- Fingolfin
- Tranquil
- Kitabatake
- bisnar13
- imforfun

MESSAGE ME IF I FORGET YOU!


[​IMG]
Previews
Contents

Chant 1.6 (Map)

  1. Daffa the Mage

    Daffa the Mage

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    Last edited: Aug 4, 2017
  2. Directive255

    Directive255

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    Wonderful!

    P.S. In the future do you plan to make a single player version, where one can control all five characters to fight Daffa?

    4/5, the game has an interesting concept and a simple enough combat system, but feels like missing something.
     
  3. Rheiko

    Rheiko

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    Impossible indeed. But when we all five join forces, your house is nothing but dust. One day, yes. One day, we will. But today is not the day.

    Voting for Direct-ive cut! 6/5 Such splendid concept and Idea.

    Yes, however I also wasn't able to pinpoint what is it that missing.

    Edit: Forgot to mention, the musics are kinda overlapping onto each other. Needs fix!
     
  4. Daffa the Mage

    Daffa the Mage

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    I'll do such things in near future.

    Hahaha, one day eh?
    Laughed at the sarcasm of Director Cut itself.
     
  5. Unregret

    Unregret

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    Good Minigame :D
     
  6. Daffa the Mage

    Daffa the Mage

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    Thank you very much, I would love to hear some criticism as well to improve this thing, if I can get motivated. :)

    EDIT :
    Okay boys, I got motivated now. So, here's a quick sharp update.
     
    Last edited: Aug 5, 2017
  7. Directive255

    Directive255

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    Yay! Update!

    Behold the Kaiser's Wrath!
     
  8. Daffa the Mage

    Daffa the Mage

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    Forgot to mention now singleplayer and multiplayer will result in same five member party.
     
  9. ILH

    ILH

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    I tried this with my friends, full party :p
    I expected a good game but somethings didn't turn quite right...
    > Terrain is a little bit... messy? The grass trims doesn't look logical as it is supposed to be trimmed with a design, sunken ruin trees and just plain grass also doesn't make it an interesting view (You can use combinations of Ashenvale grasses). Maybe more trees, shrubs or rocks in the forest.
    > I love the idea of using the RBB, however it was quite boring when its not your turn because you can't chat or do anything, not even able to look at the units' healthbars. One guy went AFK and the others left without any notifications...
    > The weather effect is too spammy with that certain angle of view, never tried the second camera though.
    > Perhaps you can add linear fogs or a sky to fill up the blank areas behind the trees. Random weathers could be awesome as well.
    > You might also want to add a damage indicator and how much health left a unit has after an attack was launched.
    > Are there resource credits?

    Critics aside, this is a map with a good idea and I see great potentials :D
     
  10. Daffa the Mage

    Daffa the Mage

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    @ILH
    Now that's some critiques :)
    There are, in Hive description. Yet to be in-game.
    I don't do the terrain. I directly took it from @redscores test map, to be honest.

    Yeah, I have thought about AFK. It's quite difficult to deal with however. I'll do something if I can for the chat.

    I have no alternative for now, maybe I'll figure something else out.

    I'll consider this one :)

    Want to have the health bar on by default? Damage indicators... I guess I can use floating texts or something.

    I will do these critics as soon as possible, if I get motivated that is.
     
  11. ILH

    ILH

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    Woops, I didn't see it, sorry xD
    Perhaps a timer that ends one's turn.
    Maybe fogs, maybe custom weather models? :D
    I had the heatlh bar on by default, it didn't show when its not my turn.
    And yes a health bar floating text above a unit could be good enough.
     
  12. Daffa the Mage

    Daffa the Mage

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    I'll add one in Quest log in the next update.
    I thought of the same thing to :D
    I want it to have magical feels, considering you're facing a Mage :)
    I see. I'll see what I can do.

    EDIT :
    On more serious note, this map WAS suppose to be a joke for the five people who messed my front door (visitor message).
     
  13. Directive255

    Directive255

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    Hmm, if you're idle enough, maybe add an intro cinematic showing SCN screaming "Daffa Daffa Daffa Daffa..." to you? And show us vandalizing your front door (or gate)?
     
  14. Daffa the Mage

    Daffa the Mage

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    That's quite an amount of work. I'll keep that if I can get REALLY motivated.

    EDIT :
    Change Misc/Others into Mini-Game, now there goes away our category problems :)
     
  15. Daffa the Mage

    Daffa the Mage

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    A heads up. I have added difficulty system for the next version (and yeah having a hard time defeating the hardest difficulty). I also added more spells to player's reportaire to help them squeeze up the harder difficulties.

    And yeah, you'll hate the highest difficulty once you see the BS damage the enemy dealt in one turn.

    Just need to finish score system and this thing is ready for moderation :)

    ---
    In regards to health bar, I won't change that one. It gives the 'danger' feels.
    I also am lazy, so terrain stays for now :)
     
  16. Rheiko

    Rheiko

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    'TIS. I SUPPORT THEE.
     
  17. Daffa the Mage

    Daffa the Mage

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    I doubt that'll happen though. I do consider it if I will mess with it after the gameplay update.
     
  18. Directive255

    Directive255

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    Ehh, by the way... a bug if i'm right:

    "Directive255 revives GravestoneDummy"
    "StoPCampinGn00b revives GravestoneDummy"

    P.S. I've noticed variety in character stats and abilities, cool!

    But ofc mine is the coolest! I can do both Fire and Area Heal at the same time, yay! I have a bit more health than patrick and I have lots of mana too! ;)
     
  19. Daffa the Mage

    Daffa the Mage

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    Patrick has a bunch more mana.

    I have modified the roles accordingly in the next update. Patrick will be the sole 'area heal' user while two others act as singular healers. It's not always best to rely on area heal, as sometimes it does more harm than good.

    I also changed the text bug @Directive255 mentioned.

    These are already set. As I said before, only score system remains.