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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

RBB - Round-based Battle System V1.04

Submitted by redscores
This bundle is marked as approved. It works and satisfies the submission rules.
Features:
-Supports a unlimited amount of creeps, each Creep with up to 5 different attacks assigned to.
-5 Player-Compatible.
-Unlimited amount of Battle Areas.
-No Limits at creating your own spells.
-Own Battle Music possible.


VERSION 1.00
Added: Battle Indicator Arrow, idea by TheBlooddancer.
Added: A fire spell for the player and the ability "Enrage" for the creeps.
Added: Improved the attack ability of the player very much.

VERSION 1.01
Added: 2 new commands and now you cannot move a unit while a fight.

VERSION 1.02
Added: Now you cannot cast spells outside of battle, before they bugged if outside of battle.
Fixed: Arrow is now correctly removed.

VERSION 1.03
Added: Description of how to import the RBB System.
Added: New Command: Message.

VERSION 1.04
Added: 2 Functions: Revive, Revive All.
Added: New Command: -cam changes the cam to the second cam while in battle, and vice versa.

REMOVED: Manuals, if you want the manuals, pm me.

If you got any suggestions for additional features (like damage text, more battle messages and such) just tell them! I need feedback!

~redscores~

This is the kind of game I wanted to imitate with my system:
Lufia

Inspired by: Lufia, Mystical Quest, and all turn-based RPG's.

Keywords:
System, Round, Based, Battle, redscores, Final, Fantasy, 8
Contents

Round-based Battle System (Map)

Reviews
Moderator
22:04, 3rd Feb 2009 Hanky: Advice: 5 points are the highest rating and 1 point is the lowest rating. Documentation: 4 Visual Effects: - Triggering: 5 Idea: 5 Nice system, maybe you could add to the example the ability "flee". But...
  1. 22:04, 3rd Feb 2009
    Hanky:
    Evaluation

    Rating Points
    Advice: 5 points are the highest rating and 1 point is the lowest rating.

    Documentation: 4
    Visual Effects: -
    Triggering: 5
    Idea: 5


    Rating Comment

    Nice system, maybe you could add to the example the ability "flee". But there could be some more documentation like what do every trigger in your system.


    Advice: If you didn't understood my rating or if you maybe have questions because you don't know how to fix bugs or leaks etc.. You can always send a private message to me. I will answer as soon I got time.
     
  2. redscores

    redscores

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    This Map took a long time (3 days, every day 5 hours of work).

    I hope you enjoy this map, its made for round-based battle fans...

    If you want to make a "like-real" final fantasy 8 map or 7 or a game which uses a familiar battle system to FF8, this map is the right stuff for you.

    I will write soon a complete manual, so if you understand the system right now... it is wonderful! for the people which don't will have to wait for the manual.
     
  3. Dynasti

    Dynasti

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    Idea is ancient but looks good
     
  4. redscores

    redscores

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    What is so ancient on this? most recent RPGs (no action or MMORPGs) use still that type of battle.
     
  5. Dynasti

    Dynasti

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    :p Im talking about old RPG or MMORPGs. Like FF1
     
  6. redscores

    redscores

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    hm? FF8, FF7, FF6, FF5, FF9 and FF10 used a similiar system as this.
     
  7. bboy-tiger-

    bboy-tiger-

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    I+ll check this now, can this be used for Heroes of Might an Magic or similar Strategy games, right ?
     
  8. redscores

    redscores

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    Well, it is like this: 5 player units/heroes (each player can have 1 unit or hero) and max 5 creeps, its kind of Final Fantasy-like.

    DOWNLOAD THE CURRENT VERSION, the old version had a small bug which prevented the removement of the added camera bounds.
     
  9. NiddHogg-kun

    NiddHogg-kun

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    i like it ^^
    4.5/5
     
  10. Ranger21

    Ranger21

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    Can you make some action stuff when unit use ability attack?

    And footman can move around battle... that a bug?
     
  11. redscores

    redscores

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    No, it is not a bug.

    And the attack is just an example, you can do whatever you want as attack, but I will write a manual for that.

    The Unit is able to move because with spells you will be able to move the unit, for example a jump attack is not unrealistic.

    I will write a complete Text file about my system.

    THE MANUAL IS NOW ATTACHED TO THE MAINPOST!

    How to make your own Creep Attacks attached to the Mainpost.
     
    Last edited: Jan 24, 2009
  12. TheBlooddancer

    TheBlooddancer

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    I told you in chat.

    And arrow, as the one in 'vendor' (buff) woudl be nice, over the attacking unit.
    Right now, its pretty hard to see, who is attacking who.
     
  13. redscores

    redscores

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    ok, I may add that arrow.
     
  14. Avator

    Avator

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    In my opinion, this system still lacks. It gives a minor impression of the possibilities due to lack of examples. 1 attack ability and units doing nothing but playing 1 animation doesn't show a lot of the possibilities able here. I suggest that if you show a bit more, like 1 or 2 very simple abilities and making the units at least move to their targets when they attack in melee. If you fix this, I think it can be well used. Until then I'd give it a 2.5/5.
     
  15. redscores

    redscores

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    Nvm, I was being a red head...
     
    Last edited: Jan 25, 2009
  16. DonDustin

    DonDustin

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    the system seems to work well but here are some things that I noticed:

    the trolls in the test battle don´t play their stand animation when they don´t attack but they are just frozen. I think it would be better if they would also move like your own unit.

    It would be nice if you would also add a side-view camera like the one in ff :)
     
  17. redscores

    redscores

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    The Problem is somehow that they need commands to move correctly, but the attack system of the creeps does not use any orders, just triggers, so I see no possibility for that yet, and the second camera would cause bugs if someone makes a battle arena in the near of the map end.

    Added: 1 new spell for the player: fire, and 1 new spell for the creeps: enrage.

    If you want more example spells you can tell me what you exactly want to see.
     
  18. Avator

    Avator

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    Good. You listened to advise and fixed several bugs. The only real bug I could detect is that that melee unit still attacks ranged. You can easily fix like this:

    • Set TempPoint = (Position of YourUnit)
    • Unit - Order YourUnit to Attack Once TargetedUnit
    • Wait 2.00 seconds
    • Unit - Order YourUnit to Move To TempPoint
    • Custom script: call RemoveLocation(udg_TempPoint)
     
  19. redscores

    redscores

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    Not really, all units in this system got no attack, they use abilitys, but i can make a near real attack if you like, so the unit moves towards the target and plays attack animation and turns around and runs back.

    And normally its YOUR job to add spells which suit your game, i just make examples so you can see what the capabilitys are.