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Channel spell with dagger. Can I?

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Level 23
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Oct 20, 2012
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It's like the trigger action
  • Unit - Move YourUnit instantly to YourPoint
but it won't interrupt orders so it will not result in a -no cooldown- ability.

After your missile hits the target, get its position and then use setunitX/Y:

  • Actions
  • Set YourPoint = (Position of (YourTarget))
  • Set unitXreal = (X of YourPoint)
  • Set unitYreal = (Y of YourPoint)
  • Custom script: call SetUnitY(YourUnit, udg_unitYreal)
  • Custom script: call SetUnitX(udg_GAME_Hero[udg_loopint], udg_unitXreal)
 
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