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'Channel' Ability Help

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Aug 15, 2007
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I am making a map that uses Channel abilities to activate and deactivate actions to a unit. The problem is, although I made it's duration 0, the ability is highlighted, as if it's casting the ability. This also disables me from casting the inverse ability, which disable the actions. I don't think the actual actions in the trigger affect this, but I really have no idea. Help, plz o_o.

JUST KIDDING I GOT IT FIGURED OUT!
 
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raft, that only applies when their is something to have a duration. Since channel spells are literally open palettes to do whatever you want with them, the 0 duration will only be infinite if you make it do something. In this case, it was only to have the spell cast, the spell itself has no effects. Thanks all.
 
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