Hey guys,
I´m so desperate because I just can´t find a solution for a problem and I´m hoping you can help me a little bit.
Ok, first I downloaded this awesome model : http://www.hiveworkshop.com/forums/models-530/animated-marine-jk2pach-146212/?prev=search%3Dspace%2520marine%26r%3D20%26d%3Dlist%26page%3D4
Then I downloaded some warfare weapons and attached them to the model via item/skills. It looks just right and awesome. Exactly what I wanted.
Inspirated from that I took the standard Space Orc model from the war3.mpq and removed it´s weapon with the WC3 Model Editor. All fine.
Then I tried to make the attachment-nodes and here my problems begin:
A small addition: What really bothers me, if you make the node at the left hand bone, the weapon is held to the side, but in the wrong degree...and the right hand (where I want the node) the weapon just sticks to the front...so there must be a way to change the rotationn of a node, without editing the rotatioin of a node...
In the Marine-Model you can attach weapons and is looks just fine, because the weapon is held over his arm...so I tried to rotate the node that the weapons my orc holds don´t stick to the front... (the second reason is, because of the attack animation), but it just doesn´t work..no matter what I try... I looked through dozens of threads and read something about this Euler-shit, what seems to be the right solution, but it also seems that I don´t have the knowledge to work it out.
Does somebody know an easy solution to rotate nodes, so that the model can hold weapons without changing them in the editor?
My english isn´t very good, so if my problem is bad described, I will upload several pictures to show my exact problem. I just don´t want give up at this point....
I´m so desperate because I just can´t find a solution for a problem and I´m hoping you can help me a little bit.
Ok, first I downloaded this awesome model : http://www.hiveworkshop.com/forums/models-530/animated-marine-jk2pach-146212/?prev=search%3Dspace%2520marine%26r%3D20%26d%3Dlist%26page%3D4
Then I downloaded some warfare weapons and attached them to the model via item/skills. It looks just right and awesome. Exactly what I wanted.
Inspirated from that I took the standard Space Orc model from the war3.mpq and removed it´s weapon with the WC3 Model Editor. All fine.
Then I tried to make the attachment-nodes and here my problems begin:
A small addition: What really bothers me, if you make the node at the left hand bone, the weapon is held to the side, but in the wrong degree...and the right hand (where I want the node) the weapon just sticks to the front...so there must be a way to change the rotationn of a node, without editing the rotatioin of a node...
In the Marine-Model you can attach weapons and is looks just fine, because the weapon is held over his arm...so I tried to rotate the node that the weapons my orc holds don´t stick to the front... (the second reason is, because of the attack animation), but it just doesn´t work..no matter what I try... I looked through dozens of threads and read something about this Euler-shit, what seems to be the right solution, but it also seems that I don´t have the knowledge to work it out.
Does somebody know an easy solution to rotate nodes, so that the model can hold weapons without changing them in the editor?
My english isn´t very good, so if my problem is bad described, I will upload several pictures to show my exact problem. I just don´t want give up at this point....