[Model Editor] How to make a model able to rotate?

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Level 11
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How do you make for example a model of a rock, to be able to rotate? I know that I need a bone, but for rotation - there's these numbers in 'Rotation' in the 'Node' window that confuse me af, I don't understand a thing, I don't even know if it's related to the rotation of the model xD.
 
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First of. If you're asking about modelling or animation you should ask in Modelling and Animation Section >>
As for your ''rotate'' question : Rotation is attached to bones "Node" which make the model moving or rotate (Animation). The "Rotate" is basicly used to rotate a model (Verticals or Angles).
 
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By rotate do you mean spin around on an axis like a projectile or do you just want to turn it on it's side?

I can't help you if it's the first thing since that would involve adding an animation, but if it's the second one it's fairly simple:
Just go to Windows> Model Editor and select all the vertices. Then go to Transformations> Rotation and choose the axis you want to rotate around and the angle you want it to rotate (I recommend using degrees instead of radians but that's just me)

Note: If you rotate a model and find that it is partly underground you can use the model editor to raise it up using Transformations> Translation and increasing the Z: value
 
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Oh I see. I'm pretty sure any model should be able to rotate using triggers. If you want it to rotate when it moves like a model then I think you may need a bone I'm not sure though.

I have some walls that I rotate like doors that don't have any bones. I just make them face an angle periodically using triggers and it works for me. Make sure they don't have a pathing map though
 
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The shop sharing arrow won't spin because the model is billboarded (or whatever it's called) so it will always face the camera no matter what direction you look at it from.

Other models will though. Rock models, random doodads, walls, etc.
 

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