how to Rotate Buildings?

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Level 4
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Sep 23, 2010
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I don't think it's possible to rotate the buildings witch was built with workers or triggers, but you can rotate buildings that is build in WE, just make the building to be a unit (Stats - Unit is a building = False) and hold Ctrl + hold mouse button on the building to rotate it and when you rotated it change it back to building (Stats - Unit is a building = True)
 
Level 3
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Jan 8, 2011
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Ok, i've got an easy solution. All you have to do is make sure you have the doodads layer selected. Then double click on the object in your map that you wish to rotate.

A list of properties will come up for it and rotation is the first one. You can change the rotation from there.

Hope i helped :)
 
Level 11
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May 17, 2010
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Ok, i've got an easy solution. All you have to do is make sure you have the doodads layer selected. Then double click on the object in your map that you wish to rotate.

A list of properties will come up for it and rotation is the first one. You can change the rotation from there.

Hope i helped :)

That only affects doodads, That's why its the "Doodads Palette".

Pre-Placed Buildings

Buildings pre-placed in World Editor cannot rotate unless you tick the "Stats - Is A Building" to false.
Then you must select your desired building in the map and double click it.
There is a field called "Facing(deg)", Which allows rotation.
After you have rotated the building, Go to the object editor again and set "Stats - Is A Building" to true.

Buildings constructed in-game

Building constructed in-game doesn't require much.
It only needs a simple trigger.
Which is:
[trigger=]
Building Rotation
Events
Unit - A unit Finishes construction
Conditions
Actions
Unit - Make (Constructed structure) face (Random real number between 0.00 and 360.00) over 0.00 seconds
[/trigger]

If you want to have a specific angle of facing, You have to set it on your own.
 
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