- Joined
- Oct 2, 2019
- Messages
- 11
I noticed it is now possible to change a unit's weapon projectile speed with triggers in the world editor. When I tried it out though, it doesn't seem to work. I noticed that in the trigger itself, it shows an index integer you can adjust, but I am not sure what it means.
My trigger looks like this:
Unit - Set Unit: (Last created unit)'s Weapon Real Field: Attack Projectile Speed ('ua1z')at Index:0 to Value: (Distance between Temp_Point[1] and Temp_Point[2])
Am I missing something? Like I said, the change doesn't appear to take place. The Goal of this trigger is to have a flashy effect where an invisible unit shoots off a projectile from points scattered across the map that all meet at a single point at the same time, and thus another effect fires off once they all meet. Thanks in advance for any help.
My trigger looks like this:
Unit - Set Unit: (Last created unit)'s Weapon Real Field: Attack Projectile Speed ('ua1z')at Index:0 to Value: (Distance between Temp_Point[1] and Temp_Point[2])
Am I missing something? Like I said, the change doesn't appear to take place. The Goal of this trigger is to have a flashy effect where an invisible unit shoots off a projectile from points scattered across the map that all meet at a single point at the same time, and thus another effect fires off once they all meet. Thanks in advance for any help.