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[Solved] Changig maps in the middle of the game

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I am currently working on a single player project. It's meant to be a series of dungeons with bosses/puzzles (essentially trying to mimick the WoW dungeon/raid experience except a single player controlls all the dungeon participants) I want to make a single map which would work sort of like a selection menu for all the dungeons (which would each be a separate map).
My question is how to allow the players to change back and forth between maps.
I know that its possible cause in the Rexxar campaigh there were a lot of maps between which one could travel at will through a simple <unit enters region> trigger.
Would i have to make the project as a campaign (in which case ill have to learn all about those) or is there a way to travel between maps not connected with a campaign.
Any and All help is highly apreciated :)
 
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Level 16
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I don't think it is mandatory to have it in a campaign, because I already used game caches to make transitions between maps, before I put them in the campaign.
I would recommend to pack it as a campaign though, because then you will be sure, that every player has all the maps.
Campaigns are not hard to make.

You should get the MPQ editor and open the Rexxar campaign to take a look how it was done there.
It using a combination of game cache and saving/loading to switch between maps.
 
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