- Joined
- Mar 19, 2010
- Messages
- 870
See the latest changes of Forsaken Bastion's Fall.
Balance:
Heroes
Crypt Lord
Carrion Swarm
Bugfixes:
General Gameplay
Towers
Balance:
Heroes
Dark Ranger
Snipe
Coup de Grace
Giant Turtle
Surf
Dread Lord
Vampire Blood
Purify
Creeps
Worms
Bugfixes:
Heroes
Dark Ranger
Snipe
Death Marcher
Soul Trap
Giant Turtle
Surf
Blight Cleaver
Snack
Creeps
Items
Mana Potion
Balance:
General Gameplay
Heroes
Ice Avatar
Ice Tornado
Fog of Death
Destroyer
Priestess of the Moon
Moonlight
Necromancer
Malicious Curse
Skeleton Mage
Spawn Zombies
Items
Druid Boots
Seeing Staff
Creeps
Worms
Towers
Rock Towers
Hot Coals
Bugfixes:
General Gameplay
Heroes
Paladin
Star Impact
Items
Item Shop "The Forgotten"
Balance:
Heroes
Cenarius
Bugfixes:
General Gameplay
Balance:
General Gameplay
Creeps
Bugfixes:
General Gameplay
Heroes
Crypt Lord
Metamorphosis
Balance:
Heroes
Naga Matriarch
Impaling Spine
Master Necromancer
Necromancy
Dead Souls
Items
Moon Guard Robe
Bugfixes:
General Gameplay
Balance:
General Gameplay
Heroes
Death Marcher
Death Pact
Soul Trap
Boiling Blood
Dark Ranger
Coup De Grace
Naga Matriarch
Maelstrom
Orcish Warlock
Thunderbolt
Tauren Chieftain
Stomp Blaster
Ogre Warrior
Consumption
Royal Knight
Charge
Archmage
Trappy Swap
Creeps
Titan Devourer
Items
Skull Rod
Holy Shield
Seed of Life
Bugfixes:
General Gameplay
Heroes
Naga Matriarch
Death Marcher
Soul Trap
Balance:
General Gameplay
Creeps
Items
Towers
Bugfixes:
Items
Balance:
General Gameplay
Balance:
General Gameplay
Heroes
Crypt Lord
Carrion Swarm
Nerubian Widow
Spider Web
Bugfixes:
General Gameplay
Heroes
Archmage
Holy Chains
Dark Ranger
Coup De Grace
Miscellaneous:
Balance:
General Gameplay
Miscellaneous:
Balance:
General Gameplay
Towers
Heroes
Archmage
Trappy Swap
Dark Ranger
Items
Bugfixes:
General Gameplay
Heroes
Death Marcher
Boiling Blood
Creeps
Balance:
Heroes
Master Necromancer
Dead Souls
Dark Ranger
Crippling Arrow
Bugfixes:
Miscellaneous
Heroes
Mountain Giant
Craggy Exterior
Bugfixes:
Miscellaneous
Balance:
General Gameplay
Heroes
Skeleton Mage
Spawn Zombies
Items
Tauren Totem
Bugfixes:
Creeps
Balance:
General Gameplay
Bugfixes:
Miscellaneous:
General Gameplay
Creeps
Miscellaneous:
Balance:
General Gameplay
Towers
Heroes
Giant Turtle
Fountain Blast
Naga Matriarch
Impaling Spine
Skeleton Mage
Spawn Zombie
Archmage
Trappy Swap
Items
Creeps
Bugfixes:
General Gameplay
Heroes
Archmage
Trappy Swap
Creeps
Miscellaneous:
Balance:
General Gameplay
Towers
Heroes
Fire Panda
Bugfixes:
General Gameplay
Heroes
Nerubian Widow
Orcish Warlock
Creeps
Balance:
General Gameplay
Bugfixes:
General Gameplay
Heroes
Master Necromancer
Miscellaneous:
Balance:
General Gameplay
Towers
Heroes
Ogre Warrior
Balance:
- Gravestones can't be destroyed by coaltion heroes anymore
Heroes
Crypt Lord
Carrion Swarm
- Decreased max. swarms from 3/4/5/6/7 to max. 4 per level
Bugfixes:
General Gameplay
- Fixed a bug Hero Pick System which causes a bug for the Tower Defense (No Tower Builder after repick a new hero)
Towers
- Fixed some hotkeys
Balance:
Heroes
Dark Ranger
Snipe
- Fixed a bug that changes the chance of a hit to 100% and not depending on the distance after casting the ability
- Increased the damage from 75/125/175/225/275 to 75/150/225/300/375
Coup de Grace
- Added a note for the killed ally by Coup de Grace
Giant Turtle
Surf
- Decreased mana cost from 160 to 140 per level
Dread Lord
Vampire Blood
- Increased the mana cost from 75 to 75/90/105/120/135
Purify
- Increased cooldown from 5/4/3/2/1 seconds to 5 seconds
Creeps
- Decreased the stock regeneration of the "Roach" from 120s to 1s
- Decreased the stock start cooldown of all buyable units to 1s Worms
Worms
- Changed damage from (actualRound * 200) to (200 + (actualRound*100))
Bugfixes:
Heroes
Dark Ranger
Snipe
- Increased the damage from 75/125/175/225/275 to 75/150/225/300/375
Death Marcher
Soul Trap
- Fixed a bug with the target unit while teleporting back to its base (round end)
Giant Turtle
Surf
- Fixed a bug while teleporting back to its base (round end)
Blight Cleaver
Snack
- Fixed a bug and optimize the spell animation
Creeps
- Added gold value (+3) for kills of all new creeps in the shops
Items
Mana Potion
- Fixed the amount from 300 to 75
Balance:
General Gameplay
- Reduced the amount of webs per area from 5 to 4
- Changed the name of all hero pick units to "Hero Soul"
- Added new area for the defense units (Forsaken Heart)
- Added some general gameplay informations to the Quest Menu
- Removed Minimap Preview Image
- Added attack functionality to the Forsaken Heart (will be a new challenge for the coalitions)
- Changed gold income to 8 each 10s on both sides
- Changed start gold to 500 on both sides
- Increased the revivetime factor from 4 to 5 x Hero-Level
Heroes
- Optimized the hero selection usability for the coalition players
Ice Avatar
Ice Tornado
- Increased damage per level by 7%
Fog of Death
- Reduced the chance to miss target from 50% to 25%
- Increased the damage per seconds and level by 30%
Destroyer
- Fixed a bug that make him no damage versus graveyards
Priestess of the Moon
Moonlight
- Replaced Moonlight Ability from Invulnerable to a 30% Evasion (Aura)
Necromancer
Malicious Curse
- Increased the cooldown from 12s to 18s
- Changed the mana from 120 to 120/130/140/150/160
Skeleton Mage
Spawn Zombies
- Decreased amount of Zombies from 2/2/3/3/4 to 3 each level
- Decreased duration from 15/20/25/30/35s to 15s each level
Items
Druid Boots
- Removed "Rocket Boots"
Seeing Staff
- Added description for the "Confused Sight" ability
Creeps
- Increased the max. number of creeps on the graveyard from 12 to 15
- Increased attack-graveyard-chance from 14% to 20%
- Increased the gold cost for "Druid of the Claw" from 255 by 30% to 383
- Increased the armor of the "Brood Mother" from 70 to 75
- Increased the base armor of the "Forsaken Heart" from 69 to 55
- Increased the base hp of all skeletons (graveyard) by 100
- Increased the "Titan Devourers" and "Brood Mother" HP-Regeneration from 0 to 0.25
- Decreased the "Titan Devourers" attack speed from 3.65s to 1.75s
- Decreased the stock cooldown of all buyable creeps from 120s to 1s
- Decreased the armor of the "Titan Devourer" from 115 to 100
- Decreased the gold cost for "Tauren" from 420 by to 392
Worms
- Changed damage from (200 + (actualRound*67)) to (actualRound * 200)
- Increased the worm count from 4 to 5
Towers
Rock Towers
Hot Coals
- Decreased crit chance from 15%/20%/25% to 15%
- Decreased crit damage multiplier from 3.5 to 2.0
Bugfixes:
General Gameplay
- Fixed a sound bug in the final boss event
- Fixed a bug in the King Mithas Event (King Mithas respawned in the nightelf base after death)
- Fixed a bug after the round end (teleport of devoured heroes)
- Fixed a bug with showing the current round in the top right corner
Heroes
Paladin
Star Impact
- Fixed a bug that caused the game to desync if a player just cast the spell
Items
Item Shop "The Forgotten"
- Removed spellcaster rank (Initiate) (Reporter: Evil seal) - Thank you!
Balance:
Heroes
Cenarius
- Decreased attack range from 800 to 650
Bugfixes:
General Gameplay
- Fixed a bug in all cinematics - all units of a player are invulnerable while watching the cinematic
Balance:
General Gameplay
- Removed gold loss if an hero died
- Added a limitation for the forsaken defense units (max. ~30 units)
- Fixed a bug in the gold system which adds the wrong amount of gold for a killed unit
- Fixed a bug in Multiboard which displayed the wrong hero status (alive/dead)
- Added a new shop for both sides to buy units (only one atm, more coming soon)
- Added a warning message for the coalition to avoid heroes pass a lane to enter the forsaken area
Creeps
- Increased the Death Wardens life time from 20s to 30s
Bugfixes:
General Gameplay
- Fixed a major bug in the gold system
- Fixed a critical bug in the creep round system
Heroes
Crypt Lord
Metamorphosis
- Bugfix (wrong beetle to a grub)
- Bugfix (wrong position for cocoons after a round end teleport)
Balance:
Heroes
Naga Matriarch
Impaling Spine
- Reduced damage over time from 60s to 8s
Master Necromancer
Necromancy
- Reduced the cooldown from 45s to 25s
Dead Souls
- Increased damage per missile from 60/120/180 to 120/180/240
Items
Moon Guard Robe
- Replaced the "Poisen Marker" ability with a new one called "Reflection of Illidan"
Bugfixes:
General Gameplay
- Fixed a bug in the "gold system" that gives gold to player 1(red) when units die after a life time
- Fixed a critical bug when a player left the game
- Fixed repick functionality
- Fixed a bug in the hero revival system
Balance:
General Gameplay
- Added a dialog on start to give the players the possibility to show or hide any tutorials in the game
- At the end of a round every unit of each player get teleport to its homebase
Heroes
- Code refactoring
- Integrated RegisterPlayerUnitEvent
- Integrated SpellHelper for damaging and filtering and declaration of AttackType, DamageType and WeaponType for all abilities of all heroes!!! (MAIN FEATURE)
Death Marcher
Death Pact
- Added exception units which cannot be sacrificed by the Death Marcher
Soul Trap
- Decreased the "Casting Range" from 800 to 700
- Decreased the "Duration" for heroes from 5s to 4s
- Decreased the "Damage" by 25%/Level
- Increased the "Mana" from 75 to 75/85/95/105/115
- Increased the "Cooldown" from 12s to 15s
Boiling Blood
- Increased the "Explode Chance" from 4%/6%/8%/10%/12% to 25%/30%/35%/40%/45%
- Increased the "Explode Radius" from 100 to 300
Dark Ranger
Coup De Grace
- Increased the damage from 750/1250/1750 to 1000/1500/2000
- Increased the radius from 300 to 400
- Increased the missile speed from 750 to 850
Naga Matriarch
Maelstrom
- Increased the damage per level from 50/100/150 to 150/300/450
Orcish Warlock
Thunderbolt
- Changed AttackType from NORMAL to MAGIC
- Removed "Ally" from targets of this ability
Tauren Chieftain
Stomp Blaster
- Increased the stun duration by 0.85s
Ogre Warrior
Consumption
- Increased the final attack time from 5s to 10s
Royal Knight
Charge
- Increased Damage per Level from 100/150/200 to 200/250/300
Archmage
Trappy Swap
- Added the eggs of the broodmother as a non targetable unit
Creeps
Titan Devourer
- Changed devour ability for a better gameplay
- Removed unit classification "mechanical" to make it targetable for spells
- Removed aura
Items
Skull Rod
- Changed the type of summoned units from 2xSkeleton to 1xSkeleton and 1xSkeleton Mage
- Increased "Cooldown" from 30s to 90s
- Increased "Life-Time" from 30s to 60s
- Summoned Skeletons get dynamic HP/Dmg based on the current round and players on both sides
Holy Shield
Seed of Life
- Increased the duration from 7/8/9 seconds to 15/20/25 seconds
- Added "Self" as target
Bugfixes:
General Gameplay
- Fixed a bug which causes a horrible lag by selecting a computer controlled player
Heroes
Naga Matriarch
- Fixed a bug with no attack to air units
- Fixed a bug with the magic immunity
Death Marcher
Soul Trap
- Fixed a bug after the "Spell-End" that the target ran in different directions
- Fixed Explode Damage
Balance:
General Gameplay
- Reworked the Teleportsystem
- Decreased the lumber-income for Round 2 - 20 from
Round 2 = 210 to 170
Round 3 = 280 to 190
Round 4 = 360 to 210
Round 5 = 430 to 230
Round 6 = 490 to 250
Round 7 = 490 to 270
Round 8 = 480 to 290
Round 9 = 460 to 310
Round 10 = 440 to 330
Round 11 = 420 to 350
Round 12 = 400 to 370
Round 13 = 370 to 390
Round 14 = 470 to 370
Round 15 = 475 to 375
Round 16 = 460 to 385
Round 17 = 560 to 400
Round 18 = 600 to 420
Round 19 = 620 to 445
Round 20 = 630 to 475 - Increased the Gold-Loss-Factor from 35 to 70 x Hero-Level
- Added a one second delay to the new teleportes which teleports your hero from one point to the next and back
- Increased the "Decay Time - Bones" from 15s to 30s
Creeps
- Increased the time the Broodmother lays a new egg from 4min to 6min
- Increased the time an egg splashs from 3min to 4min
- Decreased the dynamical calculated HP+Damage from the Broodmother and its children by 10%
- Decreased the dynamical calculated HP+Damage from the Titan Devourer by 10%
- Decreased the dynamical calculated HP+Damage for all Forsaken Defense Units by 75%
- Increased the base-damage of the devour ability from 12 to 100 (Titan Devourer)
Items
- Double Items allowed
- No limits to any items ( buy items as much as you can )
- Stone of Teleportation is stackable now (max. 5)
Towers
- Monolith of Hatred | Monolith of Terror | Monolith of Destruction
Decreased the critical chance from 20% to 10%
Bugfixes:
Items
- Kodo Vest - Aura of Redemption
Fixed a bug that makes STR Heroes "God-Like"
Balance:
General Gameplay
- Optimized Brood Mother System (BMS)
- Added more buyable units for the coalition
- Decreased the forsaken gold-income from 3g/5s to 2g/5s
- Increased the coalition gold-income from 5g/5s to 10g/5s
Balance:
General Gameplay
- optimized forsaken defense system
Heroes
Crypt Lord
Carrion Swarm
- decreased swarm from 3/5/7/9/11 to 3/4/5/6/7
Nerubian Widow
Spider Web
- decreased the cooldown from 1s to 0
Bugfixes:
General Gameplay
- Fixed a minor bug in the Forsaken Defense System (FDS)
- Fixed a major bug in the Creep Round System (CRS)
Heroes
Archmage
Holy Chains
- Fixed a bug with the target icon
Dark Ranger
Coup De Grace
- Fixed a bug with no damage after the kill of an allied hero
Miscellaneous:
- code refactoring
Balance:
General Gameplay
- playable from 1 - 12 players
Miscellaneous:
- code refactoring
Balance:
General Gameplay
- decreased the hp+damage of all spawing skeletons (-5% hp / -3% damage)
- increased the spawn interval of the worms on the graveyard from 10s-20s to 10s-30s
- decreased the damage of the worms on the graveyard by 10%
- optimized teleporter system
- allowed buying units from coalition units shops from all over the map
Towers
- readjusted the lumber income for all rounds ( small changes +/- )
Heroes
Archmage
Trappy Swap
- Archnathid's (Scorpions) can't control anymore
Dark Ranger
- increased the range from 600 to 700
Items
- removed cooldown from all Potion Items
Bugfixes:
General Gameplay
- Fixed some Bugs with the counters in the Multiboard
Heroes
Death Marcher
Boiling Blood
- Fixed a bug with massive lag on more units
Creeps
- Fixed a bug with the Brood Mother
Balance:
Heroes
Master Necromancer
Dead Souls
- decreased the amount of flying souls from 120 to 20
Dark Ranger
Crippling Arrow
- increased the missle speed by 15%
- increased the missle speed by 83%
Bugfixes:
Miscellaneous
- Fixed a bug with the hidden dummy units (XE)
- Fixed a bug in the "Gold System" which gives gold for kills
Heroes
Mountain Giant
Craggy Exterior
- Did not work - Fixed!!!
- Did not work - Fixed!!!
Bugfixes:
Miscellaneous
- reopened all game slots
Balance:
General Gameplay
- changed the gold income for both sides from 2g/4.5s to 3g/5s (Forsaken) and 5g/5s (Coalition)
- moved the second and third teleporter place for the coalitions to improv the gameplay
Heroes
Skeleton Mage
Spawn Zombies
- changed the amount of zombies from 2/3/4/5/6 to 2/2/3/3/4
Items
Tauren Totem
- changed the "Endurance Aura" from (10% AS/+15% MS) to (+30% AS)
Bugfixes:
Creeps
- Fixed a bug with the Brood Mother which layed to fast new eggs ( changed the "debug time" from 40s to 4min)
Balance:
General Gameplay
- added 2 new sounds for the ending of a round
Bugfixes:
Miscellaneous:
- Fixed a bug in the "Tome Damage System" which add/removes/reset the damage of all unit types (improved the complete game performance!!!)
General Gameplay
- Fixed a bug in the "Hero Respawn System" which did not respawn a hero after a kill by neutral units ( reported by Candybar )
Creeps
- Fixed a bug with the new dynamically assigned hp+damage value of different unit types after a player left the game
- Fixed a bug with the Brood Mother which sometimes stayed in the hatchery
Miscellaneous:
- added the repick functionality to the quests
Balance:
General Gameplay
- increased the hp + mana regeneration of all fountains
- new home-portals added for coalitions, these portals spawn at the same area like the forsaken ones
Towers
- decreased Hot Coals chances from 30%/40%/50% to15%/20%/25%
- massive reduction of lumber and damage values of all rare and unique towers
- decreased cooldowns of all Glacier and Totem towers
Heroes
Giant Turtle
Fountain Blast
- decreased the flight time from units taken by a projectile from 1.75s to 0.9s
Naga Matriarch
Impaling Spine
- set the hero stun from 2s/2.5s/3s/3.5s/4s to 1.5s per level
Skeleton Mage
Spawn Zombie
- increased the hp from 150/300/450/600/750 to 225/450/675/900/1125 (+50%/level)
- increased the damage from 9/18/27/36/45 to 11/22/32/43/54 (+20%/level)
- increased the duration from 10s/15s/20s/25s/30s to 15s/20s/25s/30s/35s
Archmage
Trappy Swap
- Death Wardens can't control anymore
Items
- added Item Stack for all potions
- decreased the critical strike bonus to 5%/0,75x for the items "Spear of Vengeance", "Dawn Bow", "War Flail" and "Assassin's Dagger" and adapted their items prices
Creeps
- increased the Brood Mothers damage by 15%
- decreased the time for laying a new egg by the Brood Mother from 10min to 5min
Bugfixes:
General Gameplay
- Fixed a desync of a player by clicking on a hero to see the stats
- Fixed a bug in the multiboard in the unit state column
- Fixed a bug with the fountains of the coalitions
- Fixed a bug with one of the zombies from the graveyard which made others nearly undestroyable
Heroes
Archmage
Trappy Swap
- Fixed a bug which made it not possible to swap a new unit
- Fixed the green icon showing after level up
Creeps
- Fixed a bug with creeps of the coalition get slowed by the the dome
- Fixed a bug with the 5 types of skeletons which gave no gold for a kill
- Fixed a bug with laying new eggs by the Brood Mother
Miscellaneous:
- added 6 new short descriptions for coalition heroes ( Giant Turtle still missing )
- added a proper name for the Farseer and Orcish Warlock
Balance:
General Gameplay
- changed Gold Income to 2/4.5s for both teams
- reduced "Hero Kill Bonus Gold" from 150 to 100 and the level-multiplier from 7 to 5
- reduced "Assist Bonus Gold" from 75 to 45
- increased the "Gold Lost Multiplier" for hero kills from 25 to 35
- decreased a few gold values of different unit types
Towers
- readjusted the lumber income for all rounds
Heroes
Fire Panda
- decreased Hack'n Slash's damage values from 60/90/120/150/180 to 50/80/110/140/170
- increased Hack'n Slash's target damage reducer from 10% to 15%
Bugfixes:
General Gameplay
- Fixed a bug in hero revive system that doesn't revive the hero
- Fixed a bug that cleared the current text messages in the tutorials for the local player
- Fixed a bug in 4v4 that spawns the wrong amount of units per lane
- Fixed a critical bug that make the forsaken heart invulnerable and not destroyable
- Fixed a bug with spawning offsprings of destroyed eggs
- Fixed a bug in the killcounter system to display the kills per player in the multiboard
Heroes
Nerubian Widow
- Fixed a bug with this size of the offspring
- added a short description for the Adolescence to describe all 5 levels
Orcish Warlock
- Fixed a bug of Dark Summoning, that doesn't make different units disabled
Creeps
- Fixed a bug that it does not give any gold for killing a Archnathid (Scorpion)
- Fixed a missing tooltip of the sorceress
Balance:
General Gameplay
- Removed attack from all coalition shops under the dome
- Optimized the text message for the tutorial to build towers
Bugfixes:
General Gameplay
- Fixed a bug that slows allied units of the coalition under the dome
Heroes
Master Necromancer
- Fixed a bug with not set hp-values for raised skeletons by Necromancy
Miscellaneous:
- optimized multiboard display
Balance:
General Gameplay
- increased/decreased hp+damage values of some forsaken defense units
Towers
- increased the slow effect of all common ice towers from 20%/30%/40% to 30%/40%/50%
Heroes
Ogre Warrior
- decreased INT from 1.3 to 1.0
- increased Axe Throw damage values from 80/160/240/320/400 to 110/220/330/440/550
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