- Joined
- Jun 20, 2009
- Messages
- 42
So I've been working on a map that's kind of a hybrid of Dynasty Warriors and DOTA, and I'm having trouble with with the base capture mechanic.
I'm basically asking for two triggers here:
1) a straightforward "give control to killing player on death" trigger(which a fellow mentioned on this thread
http://www.hiveworkshop.com/forums/triggers-scripts-269/changing-unit-ownership-85905/), but did not demonstrate).
2) a more complicated "replace with different unit for the killer's team" trigger. See, an idea I had for this map is that when a base is destroyed, it turns into an indestructible "ruin" belonging to the other team; after a short while, it turns into a full base. I've tried a few variations on this, but I've encountered some problems:
Please bear in mind that I have basically no idea how to use JASS; so if this could be done in GUI, that would be greatly appreciated.
Thanks in advance!
I'm basically asking for two triggers here:
1) a straightforward "give control to killing player on death" trigger(which a fellow mentioned on this thread
2) a more complicated "replace with different unit for the killer's team" trigger. See, an idea I had for this map is that when a base is destroyed, it turns into an indestructible "ruin" belonging to the other team; after a short while, it turns into a full base. I've tried a few variations on this, but I've encountered some problems:
- The "replace" action doesn't help; the replacement base is constantly displaced by the troops surrounding it to somewhere completely different.
- The Phoenix Egg ability seems to mess with "death" triggers.
Please bear in mind that I have basically no idea how to use JASS; so if this could be done in GUI, that would be greatly appreciated.
Thanks in advance!