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Champions of Hylmerius(In progress)

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I'm going to make so you have gear, things I need Male and Female good looking models, for 4 races, Dwarf, Vyrmion (viking/human maybe even the vrykuls from WoW), Elf, Chindoyan (japan/china inspired race).
To make you avaible to customize your character more, I want some beard, hair attachments too.
What do you think about you could choose your path by doing quests in different ways? Like I have to get a item. You could choose by killing the king that have the item or ask him for it/beg for it/pay for it.

Class: Machinist

You use your inteligent and machines to get the enemy down, you could either jump into your Battle-Armor or you could throw bombs. You can also build fountains and other healing machines.
When you have jumped into your Battle-Armor machine you gain devastating powers you could crush a mans hand with your finger-tip or smash a ball 2 miles away.

Class: Taoist

Taoists are magic users. They only water magic that have powerful healings and the fire magic that is amazing at dealing damage.
In game: When youre in the game you'll see that you have very low health. But don't care about that! Because if you're a water tao (Taoists is called Tao) You have great healing. And if you're a fire tao the enemy will not be able to deal much damage before it's dead.
Spells:
Fire tao:
Fire rain, The spell that deals AWESOME damage but it will take LOTS of mana.
Fire ring, A spell that you are able to spam, very good damge. BUT you wont be able to use it in low lvl.
Meteor, The first high damage spell you'll get good at low lvl, shit at high lvl.
Lava shield, The only buff that fire taoist have, It will protact you from tons of melee damage.
Lightning, The first spell you'll get, pretty low damage but a very spam-able spell, takes no mana.
Red lightning, Once you mastered the lightning you'll get red lightning, High damage and takes almost no mana.
Awekaning, Awake your magic deepest from your heart this spell can 1-hit everything but it will take all mana and you will only have 1hp left after you casted this so watch out when you've casted it.
Water tao:
Water heal, OK low lvl heal, bad at high lvl.
Praising, The blessing that makes the heals deal twice as much healing damage (wtf is the "healing damage" called?)
Greater heal, Yeah yeah wow copy.. bad fantasy for the moment, BIG heal that takes LOTS of mana.
Lightning, One of the damage spells water taos have, bad damage, takes no mana
Water lightning, Once you mastered the lightning you will get blue lightning, Good damage takes pretty much mana.
Living as a taoist: You are born in a little village you live good and have fun as a kid. Once you get 10 years old you will travel to the high monks and they will test you if you are a fire or water tao. If you will get water you will live like a monk these days. A big part of you is about religion you live to find harmony. And when you find it you will be unstopable. If you are a water taoist you will train hard every day to master your spells you travel around to find trainers that can teach you more. You can always be better as a fire tao there is no limit!

Barbarian:


Warrior hero. Strong hero with the skills to protect friends from damage and take and deal much damage.
You are a beast and man creature, you rip apart enemies with your razor-sharp weapons and crushing them to the end.
You are a strong and furious class no one should be a enemy of you!

Blacksmith:

Warrior hero. adept at making strong weapons and armors to get mighty blows. [Special Class]

Dragonsworn:

Warrior/mage hero using his magical and fighting skills to beat the enemy down, and he will later get his dragon to take the enemy down.
You are born in the month of the dragon, every one born in that month is going to be a Dragon-knight or a Dragonsworn, You pack your things and goes to the mountain of gods, there you will be learned the ways of fire and learning some useful skills about fighting. When you have finished your training you are given a dragon that will be as your own half, you will protect each other and fight to death for each other.
You control a dragon and the devastating power of the fire, creating and shaping it to your will.
You can absorb energy from fire around you, so you become most powerful when you set things on fire.
You can stand on your own by the help of your fists and your dragon.
[Hero Class]

Rune-Mage:

You are a intelligent mage with runes to your help, either healing you or your friends or making your enemies tear apart
You are lost in the realm of shadow, connected with shadows and death. You don't get even hurt when you are attacking someone, they are dead long before they are near you.
SUMMON RUNE
costs: 5% of your HP
You summons a rune that will heal you 3% of your HP every 5 seconds and it increases your damage done but you will get damaged when the rune dissapears or dies.
Max. summoned runes: 3, the effect stacks.
RUNE OF HEALING
costs: 1 rune
You heals the target 30% of their hp.
RUNE OF REINCARNATION
costs: 2 runes
Revives all allies within 500yards
RUNE OF DEATH
costs: 1 rune
The target starts to feel a hunger, a hunger for blood. The target starts to get a furious shadow-beast and attacks all enemies of you, when the shadow-beast deals damage you get 20% of the damage done.
RUNE OF PROTECTION
costs: 2 runes
You gain 1000 armour for 40 seconds.
RUNE OF POISON
costs: 1 rune
The rune starts to gain a green color and transforms into green magical ball that goes around you and every enemy that hits you gets a DOT that stacks. The DOT damage the target for 3% of their HP over 10 seconds.
RUNE OF SUMMON
costs: 1 rune
You summons a mystical orb that puts into your bag, when you use the orb you summon 1 skelleton Fire-mage.
Some Beta information about some of the classes.
Please visit Champions of Hylmerius at:
http://cohylmerius.secrets-stories.com/
 
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