- Joined
- Apr 16, 2005
- Messages
- 153
Name: Forging Alliances (Im kinda working on the name)
Maker(s): Steel_Cold
Stage: This map is currently in the making
Object: The object in this map is for all the players to expand the kingdom's repuatation throughout the world!
Features: This map features concepts from the genres of RPG's, AoS's and TD's. All players are on the same team, working in the same AoS which is progressed by completing side quests for extra spawns and to decrease the enemy's spawns. You also are given a tower builder who has towers based on an element you choose at the beginning of the game. This element also decides what type of hero you get. Fire: Agility Earth: Strength Water: Intelligence. Fire: Melee - Assassin, Ranged - Imolater Earth: Melee - Warlord, Ranged - Ranger Water: Melee - Paladin, Ranged - Priest. Once that enemy is vanquished, a new enemy or conquest shows it self and yet another AoS begins. Other systems such as special inventory will be put into the map as I see fit.
This extensive map should take quite awhile to make, but it should be fun to play when its done.
So, what do you think about this idea?
Update #1:
Finished the Assassin Hero, as well as added in an enemy hero with a sketchy AI system
The Assassin's Abilities will include:
Bloodletting: Deals Agi+2 damage and reduces the armor of the target by 5.
Burning Blade: Deals Agix2 damage
Backstab: Will deal extra damage equal to your Agi if you are behind your target.
Blight of Fire: Teleports to a target and does 2/3xAgi AoE damage.
Dispatch: Deals 5xAgi damage after charging for 2 seconds.
Vanish: Instantly disappears for a quick period of time.
Added some screenshots of the terrain
Maker(s): Steel_Cold
Stage: This map is currently in the making
Object: The object in this map is for all the players to expand the kingdom's repuatation throughout the world!
Features: This map features concepts from the genres of RPG's, AoS's and TD's. All players are on the same team, working in the same AoS which is progressed by completing side quests for extra spawns and to decrease the enemy's spawns. You also are given a tower builder who has towers based on an element you choose at the beginning of the game. This element also decides what type of hero you get. Fire: Agility Earth: Strength Water: Intelligence. Fire: Melee - Assassin, Ranged - Imolater Earth: Melee - Warlord, Ranged - Ranger Water: Melee - Paladin, Ranged - Priest. Once that enemy is vanquished, a new enemy or conquest shows it self and yet another AoS begins. Other systems such as special inventory will be put into the map as I see fit.
This extensive map should take quite awhile to make, but it should be fun to play when its done.
So, what do you think about this idea?
Update #1:
Finished the Assassin Hero, as well as added in an enemy hero with a sketchy AI system
The Assassin's Abilities will include:
Bloodletting: Deals Agi+2 damage and reduces the armor of the target by 5.
Burning Blade: Deals Agix2 damage
Backstab: Will deal extra damage equal to your Agi if you are behind your target.
Blight of Fire: Teleports to a target and does 2/3xAgi AoE damage.
Dispatch: Deals 5xAgi damage after charging for 2 seconds.
Vanish: Instantly disappears for a quick period of time.
Added some screenshots of the terrain
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