- Joined
- Jul 22, 2015
- Messages
- 3,485
Hello everyone, this is Lightning Tower.
*A simultaneous monotone "Hello Lightning Tower" fills the room*
Lightning Tower has a passive ability that gives him a percent change to cast chain lightning everytime he attacks. Unfortunately, this is what it looks like...
Is there anyway to fix this gap highlighted by the red circle?
These are the triggers behind the passive ability in correlation with Weep's Damage Detect System. I'm aware with the way its setup, it will happen everytime. I haven't came across adding the percent chance yet because I'm testing to make sure everything works.

*A simultaneous monotone "Hello Lightning Tower" fills the room*
Lightning Tower has a passive ability that gives him a percent change to cast chain lightning everytime he attacks. Unfortunately, this is what it looks like...

Is there anyway to fix this gap highlighted by the red circle?
These are the triggers behind the passive ability in correlation with Weep's Damage Detect System. I'm aware with the way its setup, it will happen everytime. I haven't came across adding the percent chance yet because I'm testing to make sure everything works.
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Chain Lightning Init
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Events
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Game - GDDSystem_Event becomes Equal to 0.00
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Conditions
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(Level of Chain Lightning (Fake Passive) for GDDSystem_DamageSource) Equal to 1
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Actions
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Set ChainLightning_AttackerLoc = (Position of GDDSystem_DamageSource)
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Unit - Create 1 Chain Lightning Dummy for (Owner of GDDSystem_DamageSource) at ChainLightning_AttackerLoc facing Default building facing degrees
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Set ChainLightning_DummyUnit = (Last created unit)
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Unit - Turn collision for ChainLightning_DummyUnit Off
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Unit - Add Crow Form to ChainLightning_DummyUnit
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Unit - Remove Crow Form from ChainLightning_DummyUnit
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Animation - Change ChainLightning_DummyUnit flying height to 250.00 at 0.00
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Unit - Order ChainLightning_DummyUnit to Orc Far Seer - Chain Lightning DDSystem_DamagedUnit
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Unit - Add a 1.00 second Generic expiration timer to ChainLightning_DummyUnit
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Custom script: call RemoveLocation (udg_ChainLightning_AttackerLoc)
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