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Castlevania: Twilight of Despair

Discussion in 'Map Development' started by Bloodraylen, Apr 20, 2010.

  1. Bloodraylen

    Bloodraylen

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    [​IMG]




    Castlevania: Twilight of Despair 悪魔城ドラキュラX:夕暮れ絶望の (Devil Castle Dracula X: Dusk of Despair)

    Story: The year is 1810. It has been peaceful in Transylvania for many years. but on a summer day a thick fog rolled over Wallachia. That night the fog cleared a little to reveal Castlevania stood again over the town. the town panicked for the only known living Belmont. Richter had grown old and left to Warakiya, the Belmont's home town. In the woods outside of Wallachia Alucard seeing the castle set out to once again banish the castle and it's master. His own father Dracula.

    Castlevania: Twilight of Despair is a side scroller that uses the arrow keys for movement. (^ jump, > move right, < move left) where you take control of Alucard from SOTN as he sets out to kill Dracula. It will be a campaign made up of a lot of maps. I intend to have 10-12 bosses. I will use Castlevania music (mostly from SOTN. it has good music :) ) I will try to recreate many aspects of Castlevania games like their save/load system, a inventory system, relic system, and others

    Levels
    Levels:
    ??????
    ??????
    ??????
    Portrait Gallery
    ??????
    Clocktower
    ??????
    ??????
    ??????
    ??????
    ??????
    Stairway of the Immortal
    (there maybe more depending)


    Bosses:
    Bosses:
    ??????
    Cerberus
    ??????
    ??????
    ??????
    Legion
    ??????
    Death
    ??????
    Dracula
    (?????)
    (?????)

    What I Need:

    I Need:
    Terrainer
    Modeler ( for Alucard and others)
    System maker ( a Jump system, inventory, and save system.)(even though sephiroth1234 is system making I may need a Jasser)


    The Team:
    Bloodraylen: story/ some triggering
    sephiroth1234: System maker?

    Recruitment Thread: http://www.hiveworkshop.com/forums/project-recruitment-256/castlevania-twilight-despair-166418/
     
    Last edited: Feb 21, 2011
  2. I_LOVE_SWE

    I_LOVE_SWE

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    Sounds interesting

    This sound realy interesting! Ill keep an eye on this! I played castlevania since i was about 7 years, so if you need ideas...
     
  3. 13rOkEn_IcE

    13rOkEn_IcE

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    Sounds like an realy interesting idea!
     
  4. TheHunterKiller

    TheHunterKiller

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    Yesss
    Just the map that i was wishing for. Thank you.
    Sounds really great.
     
  5. Bloodraylen

    Bloodraylen

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    Ok, just a small update. still looking for a terrianer to get the maps done. but I am compiling some bosses, I added one to see if want him in :)
     
  6. I_LOVE_SWE

    I_LOVE_SWE

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    any progress?
     
  7. Bloodraylen

    Bloodraylen

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    No, unfortunately not. I am still looking for a terrainer :sad: but soon as I get one the project will speed along. :grin: (so it is basically in cryofreeze until I get a terrainer)
     
  8. I_LOVE_SWE

    I_LOVE_SWE

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    have you started making the systems?
     
  9. Bloodraylen

    Bloodraylen

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    Unfortunately I don't know jass so I really cant :sad:
     
  10. Narrat0r

    Narrat0r

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    I can make Loading Screens, if you want. Although I don't think it's of any use to you...
     
  11. I_LOVE_SWE

    I_LOVE_SWE

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    shouldnt you start making systems before terrain?
     
  12. Bloodraylen

    Bloodraylen

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    Just a small update. added a Cerberus as a boss and still looking for anyone willing to help. I am thinking of letting Narrator doing some loading screens because the one I made was very crappy.
     
  13. Midnighters

    Midnighters

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    Looks like a good idea, and a good place to start.
     
  14. I_LOVE_SWE

    I_LOVE_SWE

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    Just a boss idea:

    3.Malphas
    It will mostly fly around the room. When it stops, it lands and releases a swarm of crows.
    When flying, it also releases lots of feathers everywhere on the screen except under him.

    And gives double jump?
     
  15. Bloodraylen

    Bloodraylen

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    ok, I got sephiroth1234 doing some systems. yay! but I need a jasser to do some more systems. I asked sephiroth1234 do start the sub-weapons system (I only asked for knife,axe,cross,holy water, and stopwatch) and a poll:

    DO YOU WANT ITEM CRASHES IN TWILIGHT OF DESPAIR?

    Edit: I might use the 2d engine on THW. so i will just turn the models on their sides. (I think this is what Uberplayer is using for XANID)
     
    Last edited: May 13, 2010
  16. Bloodraylen

    Bloodraylen

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    I will need help to get this on it's feet. I need help if you can help that will be appreciated. please send me a message. this is anti death of castlevania: Twilight of Despair bump!
     
  17. Bloodraylen

    Bloodraylen

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    Work has restarted

    I will not let this project die If I can help it. I have restarted on the project but I still need help. I desperately need models but good news is I found a good quality Alucard with a look very SOTN-ish. While I was gone I twiddled with triggers and mapmaking and I could possibly do some of the stuff (axe subweapon eh...) I have updated the first page and will continue to update it. Plus I will have some early dev screens of the ONE announced level soon (hopefully).
     
  18. mckill2009

    mckill2009

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    Castlevania is one of my most favorite games, specially Symphony of the Night so please don't make this a dissapointment...
    I can make the jump system if you want...
     
  19. Bloodraylen

    Bloodraylen

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    :goblin_yeah: That would be great if you could. I love Symphony of the Night too so I will try my hardest to be original and stay true to the Metriodvania style SOTN intoduced.
     
  20. Bloodraylen

    Bloodraylen

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