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Castle Siege

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Canada has a different thanksgiving than the United States!

Although I am officially a US citizen, so I guess I can celebrate it.

Weekend for sure! Maybe Saturday. Problem is getting Time Zones correct!
 
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Nothing new added recently, maybe acouple tweaks but not much during the holiday vacation. I added afew pics for Gilles terrain to the main page so people didnt get turned off right away when they saw my old terrain screenys haha.

Still have to set up a closed-beta match sometime but i'll eventually get around to it.
 
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May I suggest removing the ones where I didn't have everything done, they have ugly spots or ugly trees. Also take out one swamp screen and add the other two screens of the "special" areas.
 
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Beta

Alright I should be hosting beta sometime today so you might see it circulating around on b.net hopefully.

I can't decide on the special area (mercenary camp) if I should, over time, put better mercs for hire or set up a system so that when you hire a merc like player trains certain unit equal to type spearthrower, +1 Merc Count. Then when your hero nears the hiring spot, it will spawn the appropiate mercenary hirer for you depending on your merc count.

The higher the merc count the better units to be trained because of your funding over time.

Anyone share some idea's on this? I want to make these special area's very enticing to go to but they shouldn't have to big of a impact on a players victory/defeat.

(dec,9th edit) delays in finishing the last 2 area's came up so im looking at not being able to host till next weekend at my bros again... atleast it'll be slightly better with the time given.
 
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Update

-Update-
Real quick, I didn't have time to distribute the beta, I didnt quite get it finished before xmas vacation.

Its been over a month since my last update. I hadnt updated with finals just finally gettin done acouple weeks ago with xmas,new years,etc. I got burn-out from to much WE editing that I got sick of it but I just had to wait awhile before going back to normal.

K the updates are:
1. Berserker's berserk ability has been shortened and cooldown increased, along with decreased overall dmg and dmg to hero's.
2. Arch Mages mana regen has been lowered.
3. Siege Towers speed has been decreased.
4. Peasants are trained from farms now.
5. Merc npc fully operational, but only for 1 player atm.
6. Fixed some wall issues.

I planned on my first release to be the final release, but theirs still quite a bit of triggering and ability addding to be done. Expect a rounded out beta version maybe around the end of the month. I will release the final version of the game when the most important quest involving the kings is done.

Alittle info on "Kingly Lore" Quest name subject to change ;).
*It will be a special quest only for players 1 and 5 that control the king for your team.
*It will involve all or near all the special area's on the map to complete.
*Teamates will have to assist and escort their king across the map.
*When your king finishes the quest and returns to the ghost king, players 1,5 will be able to choose two routes to follow. What you choose will permanently affect your king for the rest of the game, of course beneficially either way.

-quick note- In the end, I might end up with two seperate versions of this map.
One would be a takeover map with increased map size and the other would be like the current map, boasting a more faster paced combat.
I'll have to think on it
 
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Good to hear you haven't given up :p.

I still think you need to speed up the gold. It starts too slow and never gets going fast enough. I may try and finish it when you are fed up.
 
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Nothing to special to show off yet atm. I was going to release a trailer of a fight scene -castle against sieging army- but i cant record in good quality on this computer, im having problems installing a video driver on my laptop so i cant open warcraft, and my other computers hard-drive went out so im limited to just screenshots atm.
If I can install a video driver on my laptop I can use fraps to make the trailer but i've been trying to fix my video error for weeks :p.
 
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I can try if you are unable. It will take me a while. I have a ton of stuff to do right now.

No new terrain Craka. We haven't even tested it yet (besides single player)

Sk8ter, do you plan on ever implementing AI? It would be hard, but a good addition. Maybe we could get someone to do it when we get this thing completed.
 
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Yea ill send over a more completed version later for ya gilles if u want to play around with a trailer. It would be nice if we could play against each other or have a 2vs2 match

I have tested 1vs1 though with my brother. He won in the end cause theirs no gates put in atm and he rushed into the keep with berserkers and killed my king when I wasnt paying attention lol.

*Im going to try and implement some type of charge ability for cavalry tonight*
 
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Personally i think the landscaping is beautiful! I love the screenshot from one castle's gate across the field ot the other. Super job with the castle walls too, those looked impressive! And i love the idea of the special quest chain for the king. Whenever i think of Kings in History they were out overseeing battles and the workings of their empires, retreating to their castles simply to live their domestic life. But in all the games i've played when your King dies you lose- so the strategy is to keep the king locked away in your castle and i think you have a very compelling and sensible way to get the king out of the castle and onto the playing field! :D

And more than a simple AOS is always welcome- Extreme AOS has always had appeal to me because of it diversion from the standard DotA and HoSK with just simple "Pick Hero. Kill Units. Buy Items. Combine Items. If-you-get-the-right-items-you-lose" (It had a unit purchasing and upgrading system that was original, and as since has remained unduplicated)

The preceding paragraph was basically me saying that AOS' can be a very overdone genre, but what your doing looks like it will give a good polish to a dusty game type.

Such fresh and original ideas i haven't seen in major circulation on BNet. I wonder if it's just because they take so long to make- but i've seen the same types of games on BNet for the last few years, and quite frankly i'm sick of them!

But i think this game could be the cure to my AOS blues ;)
 
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It's not an AoS. You build an army and attack the other castle. There are heroes and RPG elements, but it's mainly a RTS.

Thanks for the kind words about the terrain though (Which is my job)!
 
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Small update-

The castle walls walkspace ontop was to narrow, only wide enough for units to pass but not heros. Now supports enough walkway for 3 heros to pass by each other and about 4 units (archers) to pass by.

Assuming that my merc trigger is working over multiplayer, the mercenary system is now complete.

The income rate atm takes 10-12minutes to create a full army. Alot of you would probably want to be fighting at about 5minutes ingame so I will double the income rate.

Upgrades for attack,armor, and bows has been added.

Thats about it for now.

I have 1 out of the 6 special areas complete which is the merc camp. I'm having a hard time figuring out what to make the other 5 because they will be linked into the kings quest.


It is very close to being done, ill see what I can do over the weekend.
 
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*Bump*

The map has been uploaded from where my last edits left off, their is alot of features that are missing atm but if i dont release it in some form i think it might never will so here it is in Beta form.

Leave comments on what you think can be changed or improved on, theirs alot of room for improvement to be had.
 
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Revamped

*bump*

Fixed alot of things this weekend and added quite afew features. The quest for the kings has been finally put in with all bugs weeded out. The mercenary system is also finished and put in as well, but im not sure how balanced it is atm.

*uploaded the newest version, good luck trying to host it on b.net though*
 
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Picking up

Hi, ive started to pick up on all my maps again and add more features to them and was looking for people to play through this map alittle and give opinions to what can be added or changed.

Its got a great terrain and the combat system, i think, is pretty good. I was going to have a questline for the king but i found out its just to hard to complete the quest where even the person that made it can barely finish it by the time the games almost over.

( I cut off the entire questline and just made it so you have to collect blood to finish it)

Any opinions are glady accepted.
 
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