- Joined
- Oct 6, 2006
- Messages
- 293
(If you have any idea's on how to improve and make this map more for fun PM me and ill give credit.)
---------------------------------------------------------------------------------------------
*Front page redone*
(Front page is alittle behind so information is a bit old)
Main Idea
In beta version:
Eight Players start in a castle.
Their is 4 players to each team, each 4players get the north or south castle as their base.
The main objective in Castle Siege is to slay the opposing teams king.
Current Features
Currently, players 1 and 5 will be in charge of manning and maintaining the castles main towers.
Players 2 and 6 will be in charge of controlling the king.
Players 3,4 - 7,8 will play normal roles for now.
A list of units and buildings are found below.
Their will be only 1 hero per player and for players controlling a king, that will be their hero.
Siege Towers able to lock on specific spots along castle walls for enemy troops to get over.
Mercenary system that that unlocks more units to purchase as you purchase more units.
Example: purchase 5 units, unlock tier 2 units to buy, etc.
***Fully done Epic quest for the kings finally implemented for both kings***
Upcoming Features
Archers will be given a range buff on certain area's of heightened elevation.
Players 2 and 5 will be able to pursue a quest only for them thats controlling the king.
An income system based on a small village you build will determine you gold intake.
Custom spells, though very basic, will be added to the heroes until later editing.
Kings will be the first hero's to get fully custom abilitys.
Custom modelled siege tower
Units that will be in beta:
Complete Bloodelf race:
*All infantry units will get a defensive and offensive stance ability*
Berserker* Berserk and cleave ability
Bloodelf Archcleric--Heal and Burning Blade Ability
Bloodelf Archer--Pending-
Bloodelf Crusader--Dash (speed up)
Bloodelf Pikeman--Pending-
Bloodelf Warrior--Pending-
Catapult
Ballista*
Trebuchet
Worker
Bloodelf Heroes:
Bloodelf Mage
Bloodelf Paladin
Bloodelf Warrior
Bloodelf Wizard
Buildings # = ingame
Miltary = M Civillian = C *Civillian buildings are key to future income system*
#Blacksmith *M*
#Bloodelf Barracks *M*
#Hero Altar *M*
#Quarry *M*
#Workshop *M*
#Townhall *C*
#Farm *C*
Barn *C*
Market *C*
Bank *C* (Pending)
I'll be adding more as I go. I might have left out some things but they'll get in soon.
---------------------------------------------------------------------------------------------
*Front page redone*
(Front page is alittle behind so information is a bit old)
Main Idea
In beta version:
Eight Players start in a castle.
Their is 4 players to each team, each 4players get the north or south castle as their base.
The main objective in Castle Siege is to slay the opposing teams king.
Current Features
Currently, players 1 and 5 will be in charge of manning and maintaining the castles main towers.
Players 2 and 6 will be in charge of controlling the king.
Players 3,4 - 7,8 will play normal roles for now.
A list of units and buildings are found below.
Their will be only 1 hero per player and for players controlling a king, that will be their hero.
Siege Towers able to lock on specific spots along castle walls for enemy troops to get over.
Mercenary system that that unlocks more units to purchase as you purchase more units.
Example: purchase 5 units, unlock tier 2 units to buy, etc.
***Fully done Epic quest for the kings finally implemented for both kings***
Upcoming Features
Archers will be given a range buff on certain area's of heightened elevation.
Players 2 and 5 will be able to pursue a quest only for them thats controlling the king.
An income system based on a small village you build will determine you gold intake.
Custom spells, though very basic, will be added to the heroes until later editing.
Kings will be the first hero's to get fully custom abilitys.
Custom modelled siege tower
Units that will be in beta:
Complete Bloodelf race:
*All infantry units will get a defensive and offensive stance ability*
Berserker* Berserk and cleave ability
Bloodelf Archcleric--Heal and Burning Blade Ability
Bloodelf Archer--Pending-
Bloodelf Crusader--Dash (speed up)
Bloodelf Pikeman--Pending-
Bloodelf Warrior--Pending-
Catapult
Ballista*
Trebuchet
Worker
Bloodelf Heroes:
Bloodelf Mage
Bloodelf Paladin
Bloodelf Warrior
Bloodelf Wizard
Buildings # = ingame
Miltary = M Civillian = C *Civillian buildings are key to future income system*
#Blacksmith *M*
#Bloodelf Barracks *M*
#Hero Altar *M*
#Quarry *M*
#Workshop *M*
#Townhall *C*
#Farm *C*
Barn *C*
Market *C*
Bank *C* (Pending)
I'll be adding more as I go. I might have left out some things but they'll get in soon.
Attachments
Last edited: