Update
-Update-
Real quick, I didn't have time to distribute the beta, I didnt quite get it finished before xmas vacation.
Its been over a month since my last update. I hadnt updated with finals just finally gettin done acouple weeks ago with xmas,new years,etc. I got burn-out from to much WE editing that I got sick of it but I just had to wait awhile before going back to normal.
K the updates are:
1. Berserker's berserk ability has been shortened and cooldown increased, along with decreased overall dmg and dmg to hero's.
2. Arch Mages mana regen has been lowered.
3. Siege Towers speed has been decreased.
4. Peasants are trained from farms now.
5. Merc npc fully operational, but only for 1 player atm.
6. Fixed some wall issues.
I planned on my first release to be the final release, but theirs still quite a bit of triggering and ability addding to be done. Expect a rounded out beta version maybe around the end of the month. I will release the final version of the game when the most important quest involving the kings is done.
Alittle info on "Kingly Lore" Quest name subject to change

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*It will be a special quest only for players 1 and 5 that control the king for your team.
*It will involve all or near all the special area's on the map to complete.
*Teamates will have to assist and escort their king across the map.
*When your king finishes the quest and returns to the ghost king, players 1,5 will be able to choose two routes to follow. What you choose will permanently affect your king for the rest of the game, of course beneficially either way.
-quick note- In the end, I might end up with two seperate versions of this map.
One would be a takeover map with increased map size and the other would be like the current map, boasting a more faster paced combat.
I'll have to think on it