• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[Offense] Castle Fight 3 Teams test&balance

Status
Not open for further replies.
Hello guys!
Inspired by original great Castle Fight 1.22 I made my own version of this map.
3 bases, 2 players per base , max 6 players. Not very sophisticated in triggering, but spend much time on units creating :)
12 races, 4 races per team.

How to play:
you got builder and have to build structures, that auto train units, importand is armor/weapon type dependence. Trained units got spells, they auto attack enemy castle. If you destroy 2 other castles you win round. Number of rounds and other modes can be set at start. under F9 some info in game.

Maybe someone will be interested in testing?
I also wonder what you guys think about map idea:)
regards
Zibi

edit 26-11-14: thanks for first comments guys, today i made few balance and fixes, ver 1.03
edit2: mess with targets of endurance aura, now fixed
edit3: added debug for orders for units, ver1.05
edit4: balanced heroes, units more focus to attack castles ver1,07
edit: 22-12-2014, changed geometry, balance things, added new units
zibi
 

Attachments

Last edited:
Status
Not open for further replies.
Back
Top