- Joined
- Nov 21, 2012
- Messages
- 835
Hello guys!
Inspired by original great Castle Fight 1.22 I made my own version of this map.
3 bases, 2 players per base , max 6 players. Not very sophisticated in triggering, but spend much time on units creating
12 races, 4 races per team.
How to play:
you got builder and have to build structures, that auto train units, importand is armor/weapon type dependence. Trained units got spells, they auto attack enemy castle. If you destroy 2 other castles you win round. Number of rounds and other modes can be set at start. under F9 some info in game.
Maybe someone will be interested in testing?
I also wonder what you guys think about map idea
regards
Zibi
edit 26-11-14: thanks for first comments guys, today i made few balance and fixes, ver 1.03
edit2: mess with targets of endurance aura, now fixed
edit3: added debug for orders for units, ver1.05
edit4: balanced heroes, units more focus to attack castles ver1,07
edit: 22-12-2014, changed geometry, balance things, added new units
zibi
Inspired by original great Castle Fight 1.22 I made my own version of this map.
3 bases, 2 players per base , max 6 players. Not very sophisticated in triggering, but spend much time on units creating
12 races, 4 races per team.
How to play:
you got builder and have to build structures, that auto train units, importand is armor/weapon type dependence. Trained units got spells, they auto attack enemy castle. If you destroy 2 other castles you win round. Number of rounds and other modes can be set at start. under F9 some info in game.
Maybe someone will be interested in testing?
I also wonder what you guys think about map idea
regards
Zibi
edit 26-11-14: thanks for first comments guys, today i made few balance and fixes, ver 1.03
edit2: mess with targets of endurance aura, now fixed
edit3: added debug for orders for units, ver1.05
edit4: balanced heroes, units more focus to attack castles ver1,07
edit: 22-12-2014, changed geometry, balance things, added new units
zibi
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