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Casting "tiny castle" ability through triggers

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Jan 17, 2014
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Yes, but that would force me to give the unit an inventory, create an item, give it to the unit and order it to use it, and then use a 0 second timer to a callback function where i remove the inventory. In short, it is a lot more effort than just using edo's solution.

You could do it trough a dummy unit.
 
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