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Unit - Create 1 Peasant for Player 1 (Red) at (Center of (Playable map area)) facing (Position of (Triggering unit))
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Selection - Clear selection for Player 1 (Red)
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Selection - Select (Last created unit) for Player 1 (Red)
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Unit - Add 0 to (Last created unit)
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Game - Force Player 1 (Red) to press the key Q
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Unit - Remove 0 from (Last created unit)
As far as motives go (using selection and force ui presses instead of issueing a cast), don't worry about it I'm just experimenting