• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Miscellanous / Other] Card Game balance test

Status
Not open for further replies.
Level 27
Joined
Dec 3, 2018
Messages
896
I'm working on a card game based on the warcraft lore. I've done like all the units from the first 2 campaigns under the form of cards.
I don't really know how balanced this is.
I could use the feedback of an expert.
Images:
 

Attachments

  • WarCard Beta1.0.19.w3m
    685 KB · Views: 40
Last edited:
Level 27
Joined
Apr 3, 2018
Messages
499
Can't really review much since it's for Reforged but what I can judge from the screenshots,
- the cards have those large shadows, are they intended to be there?
- maybe make the card model face towards the camera so it doesn't look like its laying on the ground, there is a property in war3 model editor that makes a bone always face directly towards the camera, think it's called Billboarded
- could have better terrain but I assume you have more important things to work on right now
- maybe a multiboard showing current cards per player and cap, instead of text message
 
Status
Not open for further replies.
Top