Map Description:
Bandits and renegade spellcasters seek to pillage and plunder Razmon. Help the residents reclaim their treasured city and protect its treasures.
Change Log 2024-02-11:
- Top and bottom RED creep camps are no longer behind closed doors
- Middle area received a slight texture update
- FINAL EDITION
Change Log 2024-01-02:
- Improved ally priorites
- Item drops have been optimized again (slightly increased amount)
Change Log 2023-09-23:
- Shadow map generation done! (
Cough, forgot to run Calculate shadows)
Change Log 2023-06-10:
- Major overhaul of terrain!
- Increased playability and accessibility with less narrow paths and most ramps removed
- More expansions added; 4x gold mines
- New creeping locations added; 2x RED, 4x GREEN, 4x ORANGE
- And thousands more doodads!
Change Log 2023-02-26:
- Creeps added to the marketplace and other various places
- Item drops have been optimized (max lvl 6)
- Some doodads replaced or removed
- Minor terrain changes and more path blockers added
- Gold Mines resources increased; Base 17500, Exp 15000
Info:
Gold mine, main(8): 17 500
Gold mine, exp(12): 15 000
2x Goblin Merchant
2x Mercenary Camp
2x Tavern
Creep
12x GREEN
16x ORANGE (excluding main bases)
8x RED
Note:
This map is not supposed to have a symmetrical layout. Trying something different and we had fun playing this.
And you can read more about my current projects here on HIVE, what's in the pipeline etc, by clicking the link below.
The mind of a confused map maker