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Mob Experience Rate
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Events
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Unit - A unit Dies
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Conditions
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((Owner of (Dying unit)) Equal to Neutral Hostile) or ((Owner of (Dying unit)) Equal to Player 12 (Brown))
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Actions
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Rect - Center Players Cleric Share Exp Zone <gen> on (Position of (Dying unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Killing unit) is A Hero) Equal to True
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Then - Actions
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Hero - Add (Point-value of (Dying unit)) experience to (Killing unit), Show level-up graphics
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Does Players_Cleric_Share_Exp contain a unit of Type Cleric) Equal to True
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-





Then - Actions
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Unit Group - Pick every unit in (Units in Players_Cleric_Share_Exp) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Cleric
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(Owner of (Picked unit)) Not equal to (Owner of (Killing unit))
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(Hero level of (Picked unit)) Less than (Hero level of (Killing unit))
-
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Then - Actions
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Hero - Add ((Point-value of (Dying unit)) / 2) experience to (Picked unit), Show level-up graphics
-
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Else - Actions
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Do nothing
-
-
-
-
-
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Else - Actions
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Do nothing
-
-
-
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Else - Actions
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Do nothing
-
-
-
-
Can anyone see what I'm doing wrong cause it's driving me crazy?

