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Mob Experience Rate
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Events
- Unit - A unit Dies
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Conditions
- ((Owner of (Dying unit)) Equal to Neutral Hostile) or ((Owner of (Dying unit)) Equal to Player 12 (Brown))
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Actions
- Rect - Center Players Cleric Share Exp Zone <gen> on (Position of (Dying unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Killing unit) is A Hero) Equal to True
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Then - Actions
- Hero - Add (Point-value of (Dying unit)) experience to (Killing unit), Show level-up graphics
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Does Players_Cleric_Share_Exp contain a unit of Type Cleric) Equal to True
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Then - Actions
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Unit Group - Pick every unit in (Units in Players_Cleric_Share_Exp) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Equal to Cleric
- (Owner of (Picked unit)) Not equal to (Owner of (Killing unit))
- (Hero level of (Picked unit)) Less than (Hero level of (Killing unit))
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Then - Actions
- Hero - Add ((Point-value of (Dying unit)) / 2) experience to (Picked unit), Show level-up graphics
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units in Players_Cleric_Share_Exp) and do (Actions)
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Events
Can anyone see what I'm doing wrong cause it's driving me crazy?