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Cannot create new items, suddenly, due to (group unknown) issue

Level 3
Joined
Aug 8, 2024
Messages
8
Hello! I have an issue with creating custom items.I've made a good couple hundred items with no issue, but for some reason, after I make ~200-300 or so on this map, I ALWAYS get the group (unknown) bug. I fell back to an earlier version of my map, and was also able to make a few more items, until roughly the same number. Then, the bug reoccurred. I've tried copying basic items, making new items from scratch, etcetc. I'm not entirely sure how this can even happen or how to resolve this. It seems to ALWAYS occur after I've made roughly the same amount of items in the 200s or so. Can this be fixed? (edited)


(As an example, when I loaded up my map that already had 200+ items, I made like 4-5 items before this bug occurred for EVERY future item I would ATTEMPT to make. Even in my backed up file by about 2 days, I had the same circumstances.)
1754268256612.png
 
I don't know the answer to that, but you could make it so that when a unit dies, conditon: dying unit = to unit type (you choose), action: drop item at position of dying unit

and to make it random do set integer random number between 1 and 10

if integer is 1: create A item
if integer is 2: create B item
etc...

thats what I do for my units, and i do it because sometimes certains units die and get respawn with new unit types, or units get added mid-game

here is an example:

  • Chest2
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Dying unit)) Equal to Chest
    • Actions
      • Set VariableSet IntegerChest = (Random integer number between 1 and 6)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • IntegerChest Equal to 1
        • Then - Actions
          • Item - Create Gold Coins (25) at (Position of (Dying unit))
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • IntegerChest Equal to 2
            • Then - Actions
              • Item - Create Gold Coins (50) at (Position of (Dying unit))
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • IntegerChest Equal to 3
                • Then - Actions
                  • Item - Create Gold Coins (75) at (Position of (Dying unit))
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • IntegerChest Equal to 4
                    • Then - Actions
                      • Item - Create Red Spotted Mushroom at (Position of (Dying unit))
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • IntegerChest Equal to 5
                        • Then - Actions
                          • Item - Create Cooked Rabbit at (Position of (Dying unit))
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • IntegerChest Equal to 6
                            • Then - Actions
                              • Item - Create Iron Sword at (Position of (Dying unit))
                            • Else - Actions
 
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