- Joined
- Feb 12, 2023
- Messages
- 11
Is there any way to cancel wait action?
I want to make a spell - A pact that would work as follows: After turning on the Pact ability - an unit will have 60 seconds to kill any unit on the map. If it does - heals the triggering unit to 100% health, if it doesnt - it gets killed. But I have two problems (im kind of a noobie in it)
1) How do I set it so it's not "Conditions - Unit Type of killing unit Equal to Hell Overseer", because it will work for any Hell Overseer on the map. I want this to be set to the player that casts the Pact
2) Turning off the Pact Conditions trigger doesn't cancel the wait unit lol so.. it does heal the Overseer but still kills him after 60 seconds
I want to make a spell - A pact that would work as follows: After turning on the Pact ability - an unit will have 60 seconds to kill any unit on the map. If it does - heals the triggering unit to 100% health, if it doesnt - it gets killed. But I have two problems (im kind of a noobie in it)
1) How do I set it so it's not "Conditions - Unit Type of killing unit Equal to Hell Overseer", because it will work for any Hell Overseer on the map. I want this to be set to the player that casts the Pact
2) Turning off the Pact Conditions trigger doesn't cancel the wait unit lol so.. it does heal the Overseer but still kills him after 60 seconds
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Pact Cast
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Events
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Unit - A unit starts the effect of an Ability
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Conditions
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(Ability being cast) Equal to Pact of the Devil
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Actions
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Trigger - Turn on Pact Conditions <gen>
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Pact Conditions
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Events
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Unit - A unit finishes the effect an Ability
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Conditions
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(Ability being cast) Equal to Pact of the Devil
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Actions
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Trigger - Turn on Killing Conditions <gen>
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Wait 60.00 seconds
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Unit - Kill (Triggering unit)
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Killing Conditions
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Killing unit)) Equal to Hell Overseer
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Actions
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Trigger - Turn off Pact Conditions <gen>
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Unit - Set life of (Killing unit) to 100.00%
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