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Canal System

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Dec 22, 2007
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I have multiple questions:
1 - How do you make the Elevators work as bridges/walls when their elevation is increased like they do in the Campaigns
2 - How do I make the Rising Water Doodad stay at a certain point in its animation, and how can I reverse the animation.
I want to make triggering an elevator in a canal plug the stream, making the water levels lower so that a unit can now walk in the once was stream.
 
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