- Joined
- Dec 22, 2007
- Messages
- 103
I have multiple questions:
1 - How do you make the Elevators work as bridges/walls when their elevation is increased like they do in the Campaigns
2 - How do I make the Rising Water Doodad stay at a certain point in its animation, and how can I reverse the animation.
I want to make triggering an elevator in a canal plug the stream, making the water levels lower so that a unit can now walk in the once was stream.
1 - How do you make the Elevators work as bridges/walls when their elevation is increased like they do in the Campaigns
2 - How do I make the Rising Water Doodad stay at a certain point in its animation, and how can I reverse the animation.
I want to make triggering an elevator in a canal plug the stream, making the water levels lower so that a unit can now walk in the once was stream.