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[Trigger] Can anyone tell me what's wrong with this animation trigger?

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May 29, 2007
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I'm trying to make it so some of the normal unit models that I'm using as heroes will actually look like they're casting hero abilities instead of just standing around. I've tried this with several different units and spells and always get the same effect: they just stand there like idiots while the spell art plays. So what am I doing wrong?

triggerny6.jpg
 
Level 3
Joined
May 29, 2007
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26
Darn.

The reason I was trying to do it with triggers was because several different heroes are capable of buying the same spell (heroes like the Archmage, that I want to keep their channeling animations, and heroes like the sorcerer, which needs to be set to attack). I suppose I could make a twin spell with attack animation instead of channeling animation and make a trigger that auto-replaces one spell for the other when certain heroes buy it.
 
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