- Joined
- May 14, 2009
- Messages
- 104
Sorry if the solution is obvious or this question was newby but i've been trying to figure out this spell for a while.
solved
The spell is called huntdown and this is it's description
Targets an enemy unit revealing it and making the doom tracker charge towards it. The enemy Unit takes 40 damage per second until the doom tracker catches the target. Upon catching it the target takes 10% of it's maxumum hp and creates a Demon if it dies.
it's based on shadowsight
Here are the triggers
solved
The spell is called huntdown and this is it's description
Targets an enemy unit revealing it and making the doom tracker charge towards it. The enemy Unit takes 40 damage per second until the doom tracker catches the target. Upon catching it the target takes 10% of it's maxumum hp and creates a Demon if it dies.
it's based on shadowsight
Here are the triggers
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HD
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to HuntDown
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Actions
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Set HuntDownCaster = (Casting unit)
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Set HuntedTarget = (Target unit of ability being cast)
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Unit - Create 1 Dummy Maelstomr for (Owner of HuntDownCaster) at (Position of HuntDownCaster) facing Default building facing degrees
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Set HuntedDummy = (Last created unit)
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Unit - Add Doom to HuntedDummy
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Unit - Order HuntDownCaster to Attack HuntedTarget
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Unit - Order HuntedDummy to Neutral Pit Lord - Doom HuntedTarget
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Trigger - Run Dummy Run <gen> (ignoring conditions)
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Trigger - Turn on Caught <gen>
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Dummy Run
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Events
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Time - Every 0.08 seconds of game time
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Conditions
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Actions
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Unit - Move HuntedDummy instantly to (Position of HuntedTarget)
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Caught
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Events
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Unit - A unit Is attacked
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Conditions
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(Attacked unit) Equal to HuntedTarget
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Actions
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Unit - Cause HuntDownCaster to damage HuntedTarget, dealing ((Life of HuntedTarget) / 10.00) damage of attack type Normal and damage type Normal
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Trigger - Turn off Dummy Run <gen>
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Unit - Kill HuntedDummy
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Set HuntedDummy = No unit
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Set HuntDownCaster = No unit
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Set HuntedTarget = No unit
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