Cokemonkey11
Spell Reviewer
- Joined
- May 9, 2006
- Messages
- 3,570
Hi, does anyone know off the top of their head of any of these desync?
I'm about 80% sure it's occurring from one of them.
Note that
I'm about 80% sure it's occurring from one of them.
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call DisplayTimedTextToPlayer(Players.locl, .1, 0., 3., text)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call DisplayTimedTextToPlayer(Players.locl, .1, 0., 3., text)
endif
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call ClearTextMessages()
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call ClearTextMessages()
endif
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call SetCinematicScene(0, PLAYER_COLOR_LIGHT_BLUE, "", text, duration, duration)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call SetCinematicScene(0, PLAYER_COLOR_LIGHT_BLUE, "", text, duration, duration)
endif
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call FogEnable(true)
call FogMaskEnable(true)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call FogEnable(true)
call FogMaskEnable(true)
endif
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call PanCameraToTimed(x, y, duration)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call PanCameraToTimed(x, y, duration)
endif
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call SetCameraField(CAMERA_FIELD_TARGET_DISTANCE, dist, duration)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call SetCameraField(CAMERA_FIELD_TARGET_DISTANCE, dist, duration)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call SetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK, aoa, duration)
endif
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call PanCameraToTimed(x, y, 0.)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call PanCameraToTimed(x, y, 0.)
endif
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call SetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK, aoa, 0.)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call SetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK, aoa, 0.)
endif
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call SetCameraField(CAMERA_FIELD_TARGET_DISTANCE, d, 0.)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call SetCameraField(CAMERA_FIELD_TARGET_DISTANCE, d, 0.)
endif
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call SetCameraField(CAMERA_FIELD_ROTATION, r, 0.)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call SetCameraField(CAMERA_FIELD_ROTATION, r, 0.)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call SetCameraField(CAMERA_FIELD_FIELD_OF_VIEW, aoa, 0.)
endif
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call CinematicFadeBJ(bj_CINEFADETYPE_FADEIN, duration, FILTER_MASK, 0., 0., 0., 0.)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call CinematicFadeBJ(bj_CINEFADETYPE_FADEIN, duration, FILTER_MASK, 0., 0., 0., 0.)
endif
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call CinematicFadeBJ(bj_CINEFADETYPE_FADEOUT, duration, FILTER_MASK, 0., 0., 0., 0.)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call CinematicFadeBJ(bj_CINEFADETYPE_FADEOUT, duration, FILTER_MASK, 0., 0., 0., 0.)
endif
JASS:
if GetPlayerId(Players.locl) < Players.FIRST_BEAST then
call ResetToGameCamera(0.)
endif
JASS:
if GetPlayerId(Players.locl) >= Players.FIRST_BEAST then
call ResetToGameCamera(0.)
endif
Note that
Players.locl
is a cached player
containing GetLocalPlayer()